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Panic SpellbombHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Anthology Volume II· June 8, 2018
Carte Magic Panic Spellbomb

Panic Spellbomb is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}, Sacrifice this artifact: Target creature can't block this turn. When this artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.

Complete guide

Panic Spellbomb is a versatile artifact from the Mirrodin cycle that provides both tactical evasion and card advantage. It serves as a low-cost tool for aggressive decks to bypass blockers while ensuring you do not lose resources in the process.

Tactical Evasion and Drawing

Panic Spellbomb has two distinct abilities. The first is an activated ability that costs one tap and sacrificing the artifact to prevent a target creature from blocking for the rest of the turn. The second is a triggered ability that occurs whenever the Spellbomb is put into a graveyard from the battlefield, allowing you to pay one red mana to draw a card.

Resolving the Triggered Ability

When you sacrifice Panic Spellbomb to activate its first ability, the triggered ability goes on the stack on top of the 'can't block' effect. You choose whether to pay the red mana as the triggered ability resolves. This means you will typically draw your card before the target creature is officially prohibited from blocking.

Common Pitfalls

A common mistake is forgetting that the draw trigger happens regardless of how the Spellbomb reached the graveyard. If an opponent destroys Panic Spellbomb with an effect, or if you sacrifice it to a different spell or ability, you still get the opportunity to pay red mana and draw a card. Also, remember that the 'can't block' effect targets; if the creature gains hexproof in response, the entire activated ability fails, but you still get the draw trigger.

When to Play It

This card is best utilized during your pre-combat main phase to remove a problematic blocker. Because the draw ability requires an additional red mana, ensure you have your mana sources ready before initiating the sacrifice.

Interaction examples

Fueling the Cycle with Sol Ring

You can use Sol Ring to pay for the initial casting cost of Panic Spellbomb. Since the Spellbomb's activation only requires tapping and sacrificing itself, you can save your remaining mana to ensure you have the resources for the red mana draw trigger or other spells.

Fixing for the Draw Trigger

If you are playing a multi-color deck and lack a mountain, Arcane Signet can provide the red mana needed for the Spellbomb's triggered ability. First, activate Panic Spellbomb by sacrificing it. While the draw trigger is on the stack, tap Arcane Signet for red mana to pay the cost and successfully draw your card.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Panic Spellbomb

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpredhtlr
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