Phoenix Fleet Airship is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle. As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature. Crew 1
How it works : Phoenix Fleet Airship
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The token won't copy counters or damage marked on Phoenix Fleet Airship, nor will it copy other effects that have changed Phoenix Fleet Airship's power, toughness, types, color, and so on. Normally, this means the token will simply be a Phoenix Fleet Airship, but if any copy effects have affected that Phoenix Fleet Airship, they're taken into account.
Card named in this ruling
- #2· Wizards of the Coast
The token will have Phoenix Fleet Airship's abilities. It will also be able to create copies of itself on future turns.
No other card is named in this ruling.
- #3· Wizards of the Coast
If Phoenix Fleet Airship leaves the battlefield before its triggered ability resolves, the token will still enter as a copy of Phoenix Fleet Airship, using its copiable values from when it was last on the battlefield.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Phoenix Fleet Airship
No archived Top 8 deck with this card yet.





