← MTG Rules

Rules guide · Creature

Primal AdversaryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Innistrad: Midnight Hunt· September 24, 2021
Carte Magic Primal Adversary

Primal Adversary is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Trample When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

Complete guide

Primal Adversary is a versatile Wolf that can transform your quiet forests into a snarling pack of predators. This creature serves as an efficient early-game threat or a massive late-game mana sink that builds an immediate army. Understanding its triggered ability is the key to maximizing your board presence.

Scaling the Pack

When Primal Adversary enters the battlefield, you are given the option to pay its multikicker-style cost of {1}{G} as many times as you can afford. This is a triggered ability that happens once the creature is already on the board. Unlike traditional kicker, you don't pay this as you cast the spell; you pay it during the resolution of the enter-the-battlefield trigger.

Resolution Breakdown

The ability operates in two distinct stages. First, the 'Enters' ability resolves and asks you how many times you wish to pay. If you pay at least once, a second 'reflexive' trigger goes on the stack. You choose your target lands at this point. Finally, when that second trigger resolves, Primal Adversary receives its counters and the targeted lands become 3/3 Wolf creatures with haste.

Common Mistakes

A frequent error is assuming the lands lose their ability to produce mana; they are still lands and retain all their previous abilities. Also, remember that since the lands gain haste, you can use them to attack or tap for mana even if you just played them this turn. Be careful: if a land creature dies, it goes to the graveyard like any other creature.

Strategic Timing

You should play Primal Adversary when you have excess mana to surprise your opponent with sudden attackers. It is particularly effective after a board wipe or when you need to push through the final points of trample damage using the +1/+1 counters it gains for itself.

Interaction examples

Ramping into a Pack

You cast Solemn Simulacrum to put a basic land onto the battlefield. On your next turn, you cast Primal Adversary and pay {1}{G} twice. This triggers the ability to put two +1/+1 counters on Primal Adversary and turns two lands—including the one fetched by the Simulacrum—into 3/3 Wolves. You now have a 6/5 trampler and two 3/3 attackers ready to strike.

Instant Speed Land Fixing

Early in the game, you sacrifice Sakura-Tribe Elder to ensure you have the specific mana required for Primal Adversary's cost. Later, when you cast Primal Adversary, you pay the optional cost multiple times. Even if you only have basic lands found by your Elder, those lands become 3/3 creatures that can still be tapped to pay for other spells if the combat phase isn't profitable.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Primal Adversary

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Any land that becomes a Wolf creature this way will retain any supertypes, card types, subtypes, and abilities it had.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    After you pay the {1}{G} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Primal Adversary gets its +1/+1 counters and the target lands become Wolf creatures.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Aggravated Assault
+Primal Adversary
#1

Aggravated Assault + Primal Adversary

Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
  1. 1Cast Primal Adversary by paying {2}{G}.
  2. 2When Primal Adversary enters the battlefield, it triggers, causing you to pay {1}{G} up to five times to cause up to five lands you control to become 3/3 Wolves with haste that are still lands.
  3. 3Activate up to five land creatures by tapping them, adding at least {3}{R}{R}.
  4. 4Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
  5. 5Repeat from step 3.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Primal Adversary

No archived Top 8 deck with this card yet.

Explore the meta
Official source