Prison Break is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. Mayhem(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Complete guide
Prison Break is a versatile black sorcery that breathes new life into your fallen warriors. Whether cast from your hand or recovered from the graveyard via its unique Mayhem ability, it ensures your threats return stronger than before.
How It Works
At its core, Prison Break is a reanimation spell that targets a creature card in your graveyard and puts it directly onto the battlefield. As it enters, it receives an extra +1/+1 counter, making it a larger threat than its original printed stats would suggest. The Mayhem ability provides a window of opportunity to cast it for a reduced cost of {3}{B} specifically during a turn in which you discarded it.
Navigating Mayhem
Mayhem acts as an alternative cost that allows casting from the graveyard. To use it, you must have discarded Prison Break earlier in the same turn. Crucially, Mayhem does not change when you can cast the spell; since Prison Break is a sorcery, you can generally only cast it during your own main phase when the stack is empty, even if you discarded it on an opponent's turn.
Step-by-Step Resolution
First, you cast Prison Break and choose a legal target creature card in your graveyard. Upon resolution, the game checks if the target is still there. If it is, the card is moved to the battlefield. The +1/+1 counter is applied as it enters, meaning there is no point where the creature is on the battlefield without the counter for opponents to exploit its lower toughness.
Strategic Timing
The best time to use Prison Break is after your board has been cleared or when you have used a 'looting' effect to discard it for value. Because it powers up the returning creature, it is particularly effective on creatures with keywords like lifelink or trample that scale well with increased power.
Interaction examples
If an opponent casts Damnation to destroy all creatures, you can follow up on your turn by casting Prison Break. You select the strongest creature destroyed by the sweep, returning it to the battlefield immediately with a +1/+1 counter to start rebuilding your board pressure.
If you cast Living Death, all creatures move from the graveyard to the battlefield simultaneously. If Prison Break is in your graveyard afterward (perhaps discarded earlier that turn), you can then cast it using its Mayhem cost to bring back a creature that was put into the graveyard after Living Death resolved, such as one that was sacrificed from the battlefield.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Prison Break
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You must follow all normal timing rules when casting a spell with mayhem. For example, you can't cast a creature card with mayhem you couldn't normally cast during an opponent's turn, even if you discard that card during an opponent's turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
Mayhem represents an alternative cost that can be paid to cast a spell from your graveyard if you discarded the card with mayhem that turn. You must pay any additional costs the spell has.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Phyrexian Altar + Dualcaster Mage + Prison Break
- 1Cast Prison Break either from your hand by paying
or from your graveyard for its mayhem cost by paying
, targeting any applicable target.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, targeting Prison Break.
- 4Holding priority, activate Phyrexian Altar by sacrificing Dualcaster Mage.
- 5Resolve the Dualcaster Mage trigger, copying Prison Break, with the copy targeting Dualcaster Mage
- 6Resolve the Prison Break copy, returning Dualcaster Mage from your graveyard to the battlefield.
- 7Repeat from step 3.
Altar of Dementia + Dualcaster Mage + Prison Break
- 1Cast Prison Break either from your hand by paying
or from your graveyard for its mayhem cost by paying
, targeting any applicable target.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, targeting Prison Break.
- 4Holding priority, activate Altar of Dementia by sacrificing Dualcaster Mage.
- 5Resolve the Dualcaster Mage trigger, copying Prison Break, with the copy targeting Dualcaster Mage
- 6Resolve the Prison Break copy, returning Dualcaster Mage from your graveyard to the battlefield.
- 7Repeat from step 3.
Goblin Bombardment + Dualcaster Mage + Prison Break
- 1Cast Prison Break either from your hand by paying
or from your graveyard for its mayhem cost by paying
, targeting any applicable target.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, targeting Prison Break.
- 4Holding priority, activate Goblin Bombardment by sacrificing Dualcaster Mage.
- 5Resolve the Dualcaster Mage trigger, copying Prison Break, with the copy targeting Dualcaster Mage
- 6Resolve the Prison Break copy, returning Dualcaster Mage from your graveyard to the battlefield.
- 7Repeat from step 3.
Dualcaster Mage + Carrion Feeder + Prison Break
- 1Cast Prison Break either from your hand by paying
or from your graveyard for its mayhem cost by paying
, targeting any applicable target.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, targeting Prison Break.
- 4Holding priority, activate Carrion Feeder by sacrificing Dualcaster Mage.
- 5Resolve the Dualcaster Mage trigger, copying Prison Break, with the copy targeting Dualcaster Mage
- 6Resolve the Prison Break copy, returning Dualcaster Mage from your graveyard to the battlefield.
- 7Repeat from step 3.
Ashnod's Altar + Dualcaster Mage + Prison Break
- 1Cast Prison Break either from your hand by paying
or from your graveyard for its mayhem cost by paying
, targeting any applicable target.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, targeting Prison Break.
- 4Holding priority, activate Ashnod's Altar by sacrificing Dualcaster Mage.
- 5Resolve the Dualcaster Mage trigger, copying Prison Break, with the copy targeting Dualcaster Mage
- 6Resolve the Prison Break copy, returning Dualcaster Mage from your graveyard to the battlefield.
- 7Repeat from step 3.
Viscera Seer + Dualcaster Mage + Prison Break
- 1Cast Prison Break either from your hand by paying
or from your graveyard for its mayhem cost by paying
, targeting any applicable target.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it triggers, targeting Prison Break.
- 4Holding priority, activate Viscera Seer by sacrificing Dualcaster Mage.
- 5Resolve the Dualcaster Mage trigger, copying Prison Break, with the copy targeting Dualcaster Mage
- 6Resolve the Prison Break copy, returning Dualcaster Mage from your graveyard to the battlefield.
- 7Repeat from step 3.
Blasting Station + Dualcaster Mage + Prison Break
- 1Cast Prison Break either from your hand by paying
or from your graveyard for its mayhem cost by paying
, targeting any applicable target.
- 2Holding priority, cast Dualcaster Mage by paying its mana cost.
- 3When Dualcaster Mage enters, it and Blasting Station trigger, with Dualcaster Mage targeting Prison Break.
- 4Resolve the Blasting Station trigger, untapping it.
- 5Holding priority, activate Blasting Station by tapping it and sacrificing Dualcaster Mage.
- 6Resolve the Dualcaster Mage trigger, copying Prison Break, with the copy targeting Dualcaster Mage
- 7Resolve the Prison Break copy, returning Dualcaster Mage from your graveyard to the battlefield.
- 8Repeat from step 3.
Naru Meha, Master Wizard + Carrion Feeder + Prison Break
- 1Cast Prison Break either from your hand by paying
or from your graveyard for its mayhem cost by paying
, targeting any applicable target.
- 2Holding priority, cast Naru Meha by paying its mana cost.
- 3When Naru Meha enters, it triggers, targeting Prison Break.
- 4Holding priority, activate Carrion Feeder by sacrificing Naru Meha.
- 5Resolve the Naru Meha trigger, copying Prison Break, with the copy targeting Naru Meha
- 6Resolve the Prison Break copy, returning Naru Meha from your graveyard to the battlefield.
- 7Repeat from step 3.
Legal formats
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Meta decks with Prison Break
No archived Top 8 deck with this card yet.



Damnation
Living Death







