Propagator Drone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.): Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
How it works : Propagator Drone
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
No other card is named in this ruling.
- #2· Wizards of the Coast
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
No other card is named in this ruling.
- #3· Wizards of the Coast
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
No other card is named in this ruling.
- #5· Wizards of the Coast
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
No other card is named in this ruling.
- #6· Wizards of the Coast
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
No other card is named in this ruling.
- #7· Wizards of the Coast
Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
No other card is named in this ruling.
- #8· Wizards of the Coast
A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
No other card is named in this ruling.
- #9· Wizards of the Coast
Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
No other card is named in this ruling.
- #10· Wizards of the Coast
Devoid works in all zones, not just on the battlefield.
No other card is named in this ruling.
- #11· Wizards of the Coast
If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
No other card is named in this ruling.
- #12· Wizards of the Coast
Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Baylen, the Haymaker + Ojer Taq, Deepest Foundation // Temple of Civilization + Propagator Drone
- 1Activate Propagator Drone by paying
, creating three 0/1 Eldrazi Spawn creature tokens.
- 2Activate Baylen's first ability by tapping two Eldrazi Spawns, adding
.
- 3Activate the Eldrazi Spawns by sacrificing them, adding
.
- 4Repeat.
Mana Echoes + Propagator Drone + Chromatic Orrery
- 1Activate Propagator Drone by paying
, creating a 0/1 Eldrazi Spawn creature token.
- 2When the Eldrazi Spawn enters, Mana Echoes triggers, adding
for each Eldrazi and Spawn you control.
- 3Repeat.
Propagator Drone + Earthcraft + Parallel Lives
- 1Activate a basic Forest by tapping it, adding
.
- 2Activate Propagator Drone by paying
, creating two 0/1 Eldrazi Spawn creature tokens.
- 3Activate Earthcraft by tapping an Eldrazi Spawn, untapping a basic Forest.
- 4Activate the basic Forest by tapping it, adding
.
- 5Activate Earthcraft by tapping an Eldrazi Spawn, untapping the basic Forest.
- 6Activate the Eldrazi Spawns by sacrificing them, adding
.
- 7Repeat.
Propagator Drone + Earthcraft + Doubling Season
- 1Activate a basic Forest by tapping it, adding
.
- 2Activate Propagator Drone by paying
, creating two 0/1 Eldrazi Spawn creature tokens.
- 3Activate Earthcraft by tapping an Eldrazi Spawn, untapping a basic Forest.
- 4Activate the basic Forest by tapping it, adding
.
- 5Activate Earthcraft by tapping an Eldrazi Spawn, untapping the basic Forest.
- 6Activate the Eldrazi Spawns by sacrificing them, adding
.
- 7Repeat.
Agatha of the Vile Cauldron + Propagator Drone + Stonework Packbeast
- 1Activate Propagator Drone by paying
, creating a 0/1 Eldrazi Spawn creature token.
- 2Activate the Eldrazi Spawn by sacrificing it, adding
.
- 3Activate Stonework Packbeast by paying
, adding
.
- 4Repeat.
Agatha of the Vile Cauldron + Propagator Drone + Prismite
- 1Activate Propagator Drone by paying
, creating a 0/1 Eldrazi Spawn creature token.
- 2Activate the Eldrazi Spawn by sacrificing it, adding
.
- 3Activate Prismite by paying
, adding
.
- 4Repeat.
Propagator Drone + Earthcraft + Anointed Procession
- 1Activate a basic Forest by tapping it, adding
.
- 2Activate Propagator Drone by paying
, creating two 0/1 Eldrazi Spawn creature tokens.
- 3Activate Earthcraft by tapping an Eldrazi Spawn, untapping a basic Forest.
- 4Activate the basic Forest by tapping it, adding
.
- 5Activate Earthcraft by tapping an Eldrazi Spawn, untapping the basic Forest.
- 6Activate the Eldrazi Spawns by sacrificing them, adding
.
- 7Repeat.
Propagator Drone + Earthcraft + Mondrak, Glory Dominus
- 1Activate a basic Forest by tapping it, adding
.
- 2Activate Propagator Drone by paying
, creating two 0/1 Eldrazi Spawn creature tokens.
- 3Activate Earthcraft by tapping an Eldrazi Spawn, untapping a basic Forest.
- 4Activate the basic Forest by tapping it, adding
.
- 5Activate Earthcraft by tapping an Eldrazi Spawn, untapping the basic Forest.
- 6Activate the Eldrazi Spawns by sacrificing them, adding
.
- 7Repeat.
Related cards and tokens
Legal formats
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Meta decks with Propagator Drone
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