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PteramanderHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Outlaws of Thunder Junction Commander· April 19, 2024
Carte Magic Pteramander

Pteramander is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

How it works : Pteramander

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Pteramander's activated ability can't reduce itself to less than {U} to activate.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Pteramander

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