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Rules guide · Enchantment

Pyromancer's AssaultHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Oath of the Gatewatch· January 22, 2016
Carte Magic Pyromancer's Assault

Pyromancer's Assault is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast your second spell each turn, this enchantment deals 2 damage to any target.

Complete guide

Pyromancer's Assault is a fiery enchantment that rewards players for weaving multiple spells together in a single turn. By maintaining a steady flow of magic, you can turn your utility spells into direct damage to pick off threats or pressure your opponent. It is a perfect tool for decks that value efficiency and high spell density.

Unpacking the Trigger

This enchantment features a triggered ability that looks specifically for the second spell you cast during a turn. It does not matter what the first spell was, whether it was countered, or even if it is still currently on the stack. The ability only triggers once per turn, exactly when that second spell is cast, providing a consistent source of 2 damage to any target of your choice.

Step-by-Step Resolution

First, you cast your first spell of the turn as normal. Next, you cast your second spell and pay its costs; at this moment, Pyromancer's Assault triggers and you choose a target. The damage ability is put on the stack on top of your second spell. Consequently, the 2 damage will resolve and be dealt before the second spell itself actually resolves or takes effect.

Common Mistakes to Avoid

A common misconception is that the first spell must resolve for the second one to count; this is incorrect, as the game only tracks the act of casting. Additionally, remember that this ability only triggers on the second spell. Casting a third or fourth spell in the same turn will not trigger the enchantment again, as the ability is limited to once per turn.

Strategic Timing

To maximize this card, you should look for low-cost spells or instants that allow you to trigger the damage on an opponent's turn. Because it hits 'any target,' it is excellent for removing small blockers or finishing off planeswalkers that survived a combat phase.

Interaction examples

Double Enchantment Play

If Pyromancer's Assault is already on the battlefield and you have not cast any spells this turn, you might cast a creature spell first. Then, you cast Shared Animosity. Because Shared Animosity is your second spell, Pyromancer's Assault triggers and deals 2 damage to a target before Shared Animosity even enters the battlefield.

Feeding the Assault

Suppose you cast a cheap cantrip as your first spell. You then cast Aggravated Assault as your second spell. Pyromancer's Assault triggers immediately. Even if your opponent uses a counterspell on Aggravated Assault, the 2 damage from the enchantment's trigger remains on the stack and will still resolve.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Pyromancer's Assault

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The ability can trigger only once each turn. The ability will resolve before the second spell resolves. It doesn’t matter if the first spell you cast that turn has resolved, was countered, or is still on the stack.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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