Quest for Renewal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
How it works : Quest for Renewal
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Creatures put onto the battlefield tapped don’t cause Quest for Renewal’s first ability to trigger.
No other card is named in this ruling.
- #2· Wizards of the Coast
As another player’s untap step begins, if there are four or more quest counters on Quest for Renewal, all your creatures untap during that untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player’s permanents.
No other card is named in this ruling.
- #3· Wizards of the Coast
During another player’s untap step, effects that would otherwise cause your creatures to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Quest for Renewal with four or more quest counters on it and a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each other player’s untap step.
No other card is named in this ruling.
- #4· Wizards of the Coast
Controlling more than one Quest for Renewal with four or more quest counters on it is redundant. You can’t untap your permanents more than once in a single untap step.
No other card is named in this ruling.
Legal formats
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Meta decks with Quest for Renewal
No archived Top 8 deck with this card yet.




