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Questing CosplayerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Mystery Booster 2· August 2, 2024
Carte Magic Questing Cosplayer

Questing Cosplayer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

How it works : Questing Cosplayer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Questing Beast’s abilities are as follows: “Vigilance, deathtouch, haste . . .” You know what? It has a lot of abilities, so instead of typing them all out here, I’ll remind you that you can see its official text by using the Gatherer card database at Gatherer.Wizards.com.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard. This is a state-based action.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners’ graveyards.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A permanent can have multiple Roles attached to it if each one is controlled by a different player.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the target of Questing Cosplayer’s ability is an illegal target as that ability tries to resolve, it won’t resolve. The Questing Role token won’t be created.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can’t legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn’t created.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    No other card is named in this ruling.

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