Quest for the Holy Relic is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
How it works : Quest for the Holy Relic
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you cast a creature spell, Quest for the Holy Relic’s triggered ability triggers and goes on the stack on top of it. The triggered ability will resolve before the spell does.
No other card is named in this ruling.
- #2· Wizards of the Coast
The activated ability doesn’t target the creature the Equipment will be attached to. It may be attached to a creature with shroud, for example. You don’t choose which creature it will be attached to until you actually attach it. Once you choose which creature to attach it to, it’s too late for players to respond.
No other card is named in this ruling.
- #3· Wizards of the Coast
You may activate Quest for the Holy Relic’s activated ability even if you control no creatures, or you control no creatures that can be equipped. In that case, you’ll simply put the Equipment card you find onto the battlefield without attaching it to anything.
No other card is named in this ruling.
Legal formats
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