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RagamuffynHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dissension· May 5, 2006
Carte Magic Ragamuffyn

Ragamuffyn is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand.

Complete guide

Ragamuffyn is a resourceful Zombie Cleric that turns your spent resources into fresh opportunities. As a staple for aggressive decks, it thrives when your hand is empty, rewarding your commitment to the board with card draw.

Understanding Hellbent

The core of Ragamuffyn is the Hellbent keyword, which checks if you have zero cards in your hand. This is a strict requirement for both activating the ability and its presence on the stack; if you somehow gain a card in hand in response to the activation, the ability still resolves, but you cannot activate it unless your hand is empty.

Sacrifice as a Cost

To draw a card with Ragamuffyn, you must pay the cost of tapping it and sacrificing a creature or land. Because sacrificing is part of the cost, your opponent cannot destroy the creature you intend to sacrifice in response to stop the ability. By the time they get priority to act, the sacrifice has already happened.

Strategic Timing

Since Ragamuffyn requires you to be hellbent, it is often best played in decks that can quickly empty their hand. Use it at the end of your opponent's turn to dig for answers or during your own turn to convert excess lands into more spells. Remember that as a creature, it is susceptible to summoning sickness unless it has been under your control since the beginning of your most recent turn.

Interaction examples

Doubling Down on Value

If your hand is empty, you can activate Ragamuffyn by sacrificing Solemn Simulacrum. This results in two separate draw effects: one from Ragamuffyn's activated ability and one from Solemn Simulacrum's triggered ability that fires when it dies. You effectively turn one creature into two new cards.

The Throne's Limitation

If you name 'Zombie' with Roaming Throne, it's important to note that Ragamuffyn's ability is an activated ability (indicated by the colon), not a triggered ability. Therefore, Roaming Throne will not cause Ragamuffyn to trigger a second time, as the Throne only interacts with triggered abilities.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Ragamuffyn

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ragamuffyn
+Mortuary
+Intruder Alarm
+Ornithopter
#1

Ragamuffyn + Mortuary + Intruder Alarm + Ornithopter

Infinite artifact ETBInfinite artifact LTBInfinite death triggersInfinite draw triggers
  1. 1Activate Ragamuffyn by tapping it and sacrificing Ornithopter.
  2. 2When Ornithopter dies, Mortuary triggers, putting Ornithopter on top of your library from your graveyard.
  3. 3Resolve the Ragamuffyn ability, causing you to draw Ornithopter from your library.
  4. 4Cast Ornithopter by paying {0}.
  5. 5When Ornithopter enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. 6Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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