Rage Reflection is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Creatures you control have double strike.
Complete guide
Rage Reflection is a powerful red enchantment that grants your entire army the ability to strike twice. By turning every creature you control into a double-striking threat, it significantly increases your combat lethality and forces your opponents into difficult blocking decisions. This card is a staple for aggressive decks looking to end games quickly through superior martial prowess.
What it Does
Rage Reflection provides a static ability that grants double strike to all creatures you control. In Magic: The Gathering, double strike allows a creature to deal combat damage twice: once during the first strike combat damage step and again during the normal combat damage step. Note that this only affects combat damage; it does not double damage from spells or triggered abilities.
How it Resolves Step by Step
When you enter the combat phase with Rage Reflection on the battlefield, the game creates an additional combat damage step. First, your creatures with double strike deal damage simultaneously with any creatures that have first strike. If the opposing creature survives or if your creature is unblocked, your creature deals damage again during the second, normal combat damage step. If Rage Reflection leaves the battlefield after the first strike step but before the normal step, your creatures lose double strike and will not deal damage a second time.
Common Mistakes
A frequent misconception is that double strike doubles all damage dealt by a creature. It only affects combat damage dealt during the combat phase. If a creature has an 'enters the battlefield' ability that deals damage, Rage Reflection does not cause that ability to trigger twice or deal double damage. Additionally, if a creature with double strike destroys its blocker during the first strike step, it will not deal damage to the player during the second step unless it also has trample.
When to Play It
Rage Reflection is best played in decks with high-power creatures or those that benefit from 'whenever this creature deals combat damage' triggers. Because it costs six mana, you should ensure you have a board presence established before casting it to maximize its immediate impact on the game state.
Interaction examples
If you control both Rage Reflection and Fiery Emancipation, a 2/2 creature will deal 6 damage during the first strike step (2 damage tripled) and another 6 damage during the normal combat damage step, totaling 12 damage.
When a creature enters the battlefield while you control Warstorm Surge and Rage Reflection, Warstorm Surge triggers. Even though the creature has double strike, Warstorm Surge only deals damage once equal to the creature's power, as the damage from the surge is not combat damage.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Rage Reflection
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a creature loses double strike after assigning damage in the first strike combat damage step (due to Rage Reflection leaving the battlefield, for example), that creature won't assign damage in the normal combat damage step.
No other card is named in this ruling.
Legal formats
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Meta decks with Rage Reflection
No archived Top 8 deck with this card yet.



Fiery Emancipation
Warstorm Surge