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Rules guide · Instant

Rain of RustHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Fifth Dawn· June 4, 2004
Carte Magic Rain of Rust

Rain of Rust is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose one — • Destroy target artifact. • Destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.)

Complete guide

Rain of Rust is a versatile red instant from the Mirrodin block that provides utility against two common permanent types. Whether you need to remove a problematic artifact or set back an opponent's mana base, this spell offers the flexibility to do both if you have the extra mana to spend.

Dual Utility with Entwine

Rain of Rust is a modal spell, meaning you typically choose one effect when casting it: destroy target artifact OR destroy target land. However, thanks to the Entwine keyword, you can pay an additional {3}{R} to select both modes. When entwined, you must choose a valid target for both the artifact and the land portions of the spell.

Step-by-Step Resolution

First, you announce the spell and choose your mode(s). If you pay the Entwine cost, you choose two targets. Upon resolution, Rain of Rust attempts to destroy the chosen targets. If one target becomes illegal (for example, the artifact is sacrificed in response), the spell will still resolve and destroy the remaining legal target. If both targets are illegal, the spell fails to resolve entirely.

Timing and Mana Management

Because Rain of Rust is an instant, you can cast it at any time you have priority, including your opponent's turn. The base cost is five mana, but the entwined version requires nine total mana. A common mistake is forgetting that Entwine is an additional cost; it does not change the spell's mana value, which remains five regardless of how much mana was spent to cast it.

When to Play It

This spell is best utilized in slower formats or Commander where high-impact artifacts and powerful non-basic lands are prevalent. It serves as a safety valve against artifact-based combos while ensuring you aren't stuck with a dead card if your opponent relies more on their mana base than on gear.

Interaction examples

Stopping Treasure Production

Your opponent casts Big Score and creates two Treasure tokens. During their end step, you cast Rain of Rust targeting one of the Treasure tokens to prevent them from having that extra mana available on their next turn.

Entwined Destruction

If your opponent has a powerful land and a Treasure token from Unexpected Windfall, you can pay {6}{R}{R}{R} to cast Rain of Rust with Entwine. You target the land and the Treasure token, destroying both simultaneously upon resolution.

Responding to Sacrifice

You cast Rain of Rust targeting a Treasure token created by Big Score. In response, your opponent sacrifices the Treasure for mana. Because the target is no longer on the battlefield, the artifact mode of Rain of Rust fails. If you had entwined the spell to also target a land, the land would still be destroyed even though the artifact target is gone.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rain of Rust

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredh
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