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Rules guide · Land

Rain-Slicked CopseHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek Commander· November 13, 2026
Carte Magic Rain-Slicked Copse

Rain-Slicked Copse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Complete guide

Rain-Slicked Copse is a versatile dual land that provides both Green and Blue mana while supporting your deck's consistency. As a land with basic land types and a built-in drawing mechanism, it serves as a reliable resource in the early game or a replacement card in the late game.

Dual Nature and Typing

This card carries both the Forest and Island subtypes. While it is not a basic land, these subtypes mean it can be affected by anything that references those specific types. It enters the battlefield tapped, meaning you must plan your turn ahead as you won't have immediate access to its mana.

The Cycling Ability

Cycling is an activated ability that you can use while Rain-Slicked Copse is in your hand. By paying two generic mana and discarding the card, you draw a new card from your library. This ability uses the stack and can be responded to, but the discard is part of the cost and happens immediately.

Strategic Timing

Because it enters tapped, Rain-Slicked Copse is best played on turns where you don't need to spend all your mana immediately. If you already have enough mana sources on the field, holding it in your hand to use the Cycling ability is often the better play to dig for threats or answers.

Common Misconceptions

Players often forget that because it has the Forest and Island types, it can be searched for by 'fetch lands' that look for those types, even though it isn't basic. Also, remember that you cannot play the land and cycle it in the same turn; you must choose whether it enters the battlefield or is discarded for the draw.

Interaction examples

Developing Your Mana Base

If you have both cards in hand on turn one, playing Rain-Slicked Copse first is often wise. It enters tapped, so you can't use it yet, but you can follow up with Command Tower on turn two to have three mana colors available immediately.

Adapting to the Opponent

If your opponent controls a Rain-Slicked Copse, your Exotic Orchard can now be tapped to produce either Green or Blue mana, as those are colors a land they control could produce. This allows you to match their colors even if your own deck lacks those basic sources.

Late Game Cycling

During your turn, if you have five lands already and need to find a win condition, you pay two generic mana and discard Rain-Slicked Copse from your hand. You then draw a card, potentially finding the spell you need instead of playing a redundant sixth land.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rain-Slicked Copse

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    This land has two basic land types. It's not basic, so cards such as Tend the Sprigs can't find it, but it does have the appropriate land types for effects such as that of Kishla Village (from the Tarkir: Dragonstorm release).

    No other card is named in this ruling.

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Legal formats

legacyvintagecommanderoathbreakerdueltlr
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