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Rampaging ClassmateHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel's Spider-Man Eternal· September 26, 2025
Carte Magic Rampaging Classmate

Rampaging Classmate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.

Complete guide

Looking to turn a small lizard into a massive threat during your combat phase? Rampaging Classmate is a red creature that thrives on teamwork, gaining strength from every ally charging alongside it. By understanding how its triggered ability scales, you can maximize your damage output in aggressive decks.

Strength in Numbers

Rampaging Classmate features a triggered ability that triggers specifically when it is declared as an attacker. The power bonus is calculated based on how many other creatures were declared as attackers at the same time or are currently attacking when the ability resolves. It counts every other attacking creature you control, regardless of their power, toughness, or creature type.

Step-by-Step Resolution

First, you enter the Declare Attackers step and choose Rampaging Classmate along with any other creatures you wish to attack with. Second, the ability 'Whenever this creature attacks' triggers and is put onto the stack. Third, as the ability resolves, the game checks the current number of other attacking creatures. Finally, Rampaging Classmate receives a +1/+0 bonus for each of those creatures, lasting until the end of the turn.

Common Pitfalls

A common mistake is forgetting that this ability only triggers when the creature is declared as an attacker. If a creature is put onto the battlefield already attacking (via certain spells or abilities) after the Declare Attackers step, it will not cause Rampaging Classmate's ability to trigger again. However, if such a creature is already on the battlefield and attacking when the Classmate's ability resolves, it will be counted toward the total power bonus.

Strategic Timing

To get the most out of Rampaging Classmate, you want to maintain a wide board presence. It is best played in decks that can reliably attack with three or more creatures simultaneously. Because the bonus only affects power, it remains vulnerable to blockers with high power, so consider using removal or combat tricks to ensure it survives the encounter.

Interaction examples

The Basic Charge

If you attack with both Rampaging Classmate and Solemn Simulacrum, the Classmate's ability triggers. Upon resolution, it sees one other attacking creature (the Golem) and receives +1/+0, making it a 4/3 creature for the rest of the turn.

Doubling the Berserk

If Roaming Throne enters the battlefield and you choose 'Lizard', and you later attack with both the Throne and Rampaging Classmate, the Classmate's ability triggers twice. Each instance of the ability will see one other attacking creature. Rampaging Classmate will receive +1/+0 twice, resulting in a total +2/0 bonus.

Full Team Assault

If you attack with Rampaging Classmate, Solemn Simulacrum, and Roaming Throne (named Lizard), the Classmate's ability triggers twice due to the Throne. Each trigger counts two other attacking creatures. The Classmate receives +2/+0 from the first trigger and +2/+0 from the second, giving it a massive +4/+0 bonus until end of turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rampaging Classmate

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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