Ray of Frost is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
How it works : Ray of Frost
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.
No other card is named in this ruling.
- #4· Wizards of the Coast
Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.
No other card is named in this ruling.
Legal formats
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Meta decks with Ray of Frost
No archived Top 8 deck with this card yet.




