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Rules guide · Sorcery

Reach the HorizonHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Final Fantasy· June 13, 2025
Carte Magic Reach the Horizon

Reach the Horizon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.

Complete guide

Reach the Horizon is a powerful ramp spell that allows you to expand your mana base by fetching specific land types directly onto the battlefield. Unlike traditional ramp, this card offers the unique flexibility of searching for both basic lands and Town cards to secure your late-game strategy. By bringing these lands into play immediately, you can quickly outpace your opponents in resource generation.

What It Does

Reach the Horizon allows you to search your library for up to two cards that are either basic lands or Town cards. The key restriction is that the chosen cards must have different names. Once you find these cards, they are placed directly onto the battlefield tapped, and you finish the resolution by shuffling your library.

Step-by-Step Resolution

First, cast the spell by paying three generic and one green mana. As the spell resolves, you look through your library for zero, one, or two cards that meet the criteria. If you pick two, they must have different names (for example, one Forest and one Town card). Place the chosen cards onto the battlefield in the tapped position. Finally, shuffle your library to ensure the remaining cards are randomized.

Common Mistakes

A frequent error is attempting to find two copies of the same basic land, such as two Forests. The spell explicitly requires the cards to have different names. Another mistake is forgetting that the lands enter the battlefield tapped, meaning they cannot be used for mana the same turn they are played unless you have an effect that untaps them.

When to Play It

This card is best played in the early to mid-game when you need to fix your colors or jump from four mana to six mana. Because it puts the lands directly onto the battlefield, it provides more immediate board presence and deck thinning than similar spells that put cards into your hand.

Interaction examples

Direct Acceleration

With four mana available, you cast Reach the Horizon. You search your library for one Forest and one Plains. Since they have different names, you put both onto the battlefield tapped. You now have two additional lands for your next turn.

Comparing Efficiency

While Cultivate costs one mana less and puts one land in your hand and one on the battlefield, Reach the Horizon puts both lands onto the battlefield. This makes Reach the Horizon a stronger choice if you need to reach high-cost spells faster, despite the higher initial investment.

Resource Management

If you have already cast Kodama's Reach to secure your land drops, following up with Reach the Horizon allows you to pull ahead significantly. By fetching a Town card and a basic land that you haven't searched for yet, you maximize your utility lands while maintaining a diverse mana base.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Reach the Horizon

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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