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Rules guide · Sorcery

Read the BonesHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Read the Bones

Read the Bones is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Complete guide

Read the Bones is a cornerstone black sorcery that provides exceptional card selection and advantage for a modest investment. By combining the scry mechanic with raw card draw, it ensures you find exactly what you need while demanding a small sacrifice of health. It is a perfect example of black's philosophy of power at a price.

What It Does

Read the Bones is a three-mana sorcery that allows you to Scry 2, draw two cards, and then lose 2 life. The power of this card lies in the sequence; unlike basic draw spells, you get to filter the top of your library before the cards ever touch your hand. This significantly increases the quality of the cards you draw compared to spells that simply draw two.

Step-by-Step Resolution

When the spell resolves, you follow the instructions in the order they are written. First, you Scry 2: look at the top two cards of your library and put any number of them on the bottom and the rest on top in any order. Second, you draw the two cards now sitting on top of your library. Finally, you lose 2 life. The life loss is an effect of the spell, not a cost to cast it.

Common Mistakes

A frequent error is forgetting the sequence of events. You must finish scrying before you draw any cards. Additionally, players sometimes forget that if the spell is countered or fails to resolve, they do not lose the 2 life. Because the life loss happens during resolution, it cannot be paid using mana or treated as a cost that happens when the spell is put onto the stack.

When to Play It

This card is best used in the early to mid-game when you need to dig for specific answers or land drops. Since it costs life, be cautious playing it when your total is low. However, the ability to see up to four cards deep (looking at two with scry and drawing two others) makes it one of the most efficient deck-thinning tools available for three mana.

Interaction examples

Setting Up the Perfect Draw

You cast Read the Bones and see a land and a Demonic Tutor during your Scry 2. You decide you don't need the land, so you put it on the bottom and keep the Demonic Tutor on top. You then draw the Demonic Tutor and the next unknown card from your library. You have successfully filtered your draw to ensure your next turn has a powerful search effect ready to go.

Managing Life Resources

You are at 5 life and need to clear the board. You cast Read the Bones to find an answer. As it resolves, you lose 2 life, leaving you at 3. You draw Toxic Deluge. Unlike Read the Bones, Toxic Deluge requires you to pay life as an additional cost to cast it. Because Read the Bones reduced your life to 3, you can now only choose an X value of 3 or less for your Toxic Deluge, illustrating how the life loss from your draw spell impacts your future casting options.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Read the Bones

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The loss of life is part of the spell's effect. It's not an additional cost. If Read the Bones doesn't resolve, you won't lose life.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You choose how to order cards returned to your library after scrying no matter where you put them.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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