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Rules guide · Ongoing Scheme

Reality Is Mine to ControlHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Reality Is Mine to Control

Reality Is Mine to Control is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(An ongoing scheme remains face up until it's abandoned.) Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

How it works : Reality Is Mine to Control

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The triggered ability and the copy it creates will resolve before the spell that caused it to trigger. They resolve even if that spell is countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    As a copy of a permanent spell resolves, it's put onto the battlefield as a token rather than putting a copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    The token that a resolving copy of a permanent spell becomes isn't "created". Abilities that refer to a token being created won't interact with the copy resolving.

    No other card is named in this ruling.

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