Reality Ripple is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
How it works : Reality Ripple
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Mechanized Production + Ugin's Nexus + Isochron Scepter + Reality Ripple
Infinite turnsLock
- 1At the beginning of your upkeep, Mechanized Production triggers, creating a token copy of Ugin's Nexus.
- 2Put the token copy of Ugin's Nexus into exile due to the legend rule, causing you to take an extra turn after this one.
- 3Activate Isochron Scepter by paying
and tapping it, casting a copy of Reality Ripple without paying its mana cost.
- 4Resolve Reality Ripple, causing Ugin's Nexus and Mechanized Production to phase out.
- 5Move to your next turn.
- 6At the beginning of your untap step, Mechanized Production and Ugin's Nexus phase in.
- 7Repeat.
03
Legal formats
legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
Commentaires
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Meta decks with Reality Ripple
No archived Top 8 deck with this card yet.







