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Reality RippleHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mirage· October 8, 1996
Carte Magic Reality Ripple

Reality Ripple is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

How it works : Reality Ripple

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mechanized Production
+Ugin's Nexus
+Isochron Scepter
+Reality Ripple
#1

Mechanized Production + Ugin's Nexus + Isochron Scepter + Reality Ripple

Infinite turnsLock
  1. 1At the beginning of your upkeep, Mechanized Production triggers, creating a token copy of Ugin's Nexus.
  2. 2Put the token copy of Ugin's Nexus into exile due to the legend rule, causing you to take an extra turn after this one.
  3. 3Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Reality Ripple without paying its mana cost.
  4. 4Resolve Reality Ripple, causing Ugin's Nexus and Mechanized Production to phase out.
  5. 5Move to your next turn.
  6. 6At the beginning of your untap step, Mechanized Production and Ugin's Nexus phase in.
  7. 7Repeat.
03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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Meta decks with Reality Ripple

No archived Top 8 deck with this card yet.

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Official source