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Reaver TitanHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Warhammer 40,000 Commander· October 7, 2022
Carte Magic Reaver Titan

Reaver Titan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Complete guide

Reaver Titan is a massive centerpiece that brings the overwhelming firepower of the Warhammer 40,000 universe to your tabletop. This colossal Vehicle combines resilient defensive shielding with a devastating offensive trigger that punishes all opponents simultaneously. Understanding its protection ability is key to ensuring this war machine reaches the red zone.

What it Does

Reaver Titan is a 10/10 Vehicle with two key abilities: Void Shields and Gatling Blaster. Void Shields provides protection from mana value 3 or less, making it immune to many common removal spells and small blockers. Gatling Blaster is an attack trigger that deals 5 damage to every opponent, regardless of which player or planeswalker the Titan is actually attacking.

How it Resolves Step by Step

First, you must activate the Crew 4 ability by tapping creatures with total power 4 or more to turn Reaver Titan into an artifact creature. Once it is a creature and you declare it as an attacker, the Gatling Blaster ability triggers and goes on the stack. This ability resolves before blockers are chosen, dealing 5 damage to each opponent. Finally, the opponent chooses blockers, keeping in mind that creatures with mana value 3 or less cannot legally block it.

Common Mistakes

A frequent error is forgetting that protection from mana value 3 or less applies to all aspects of the 'DEBT' acronym: Damage, Enchantment/Equipment, Blocking, and Targeting. This means even your own beneficial spells or equipment cannot target Reaver Titan if their mana value is 3 or less. Additionally, remember that while a card with 'X' in its cost is on the stack, the mana value includes the chosen value for X. A spell that usually costs 1, but is cast with X=3 for a total of 4, can successfully target the Titan.

When to Play It

Reaver Titan is best deployed when you have a stable board of smaller creatures to pay the Crew 4 cost. Because it effectively ignores small blockers and deals direct damage to all opponents, it is a perfect finisher for breaking through board stalls where ground combat has become congested.

Interaction examples

Crushing Through Defenses

If your opponent controls a Meteor Golem, they can use its enters-the-battlefield ability to target and destroy Reaver Titan. This works because Meteor Golem has a mana value of 7, which is not '3 or less,' so the Void Shields protection does not apply.

Shielding Against Discovery

When you use Chimil, the Inner Sun to discover 5, you might find a spell like Abrade. Even if you cast it for free, Abrade has a mana value of 2. Because of Void Shields, you would be unable to target an opponent's Reaver Titan with that spell, as its mana value is within the protected range.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Reaver Titan

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    While a spell with X in its cost is on the stack, its mana value takes the chosen value of X into account. Reaver Titan can be chosen as a target for a Light Up the Night (which has mana cost {X}{R}) if X is 3 or greater, for example, but it can't be chosen as a target for a Light Up the Night if X is 2, 1, or 0.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The protection ability means the following: - Reaver Titan can't be blocked by creatures with mana value 3 or less. - Reaver Titan can't be enchanted by Auras with mana value 3 or less. It also can't be equipped by Equipment with mana value 3 or less. - Reaver Titan can't be targeted by spells with mana value 3 or less. It also can't be targeted by abilities from sources with mana value 3 or less. - All damage that would be dealt to Reaver Titan by sources with mana value 3 or less is prevented.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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