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Rules guide · Legendary Creature

Red Guardian, Super-SoldierHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes· June 26, 2026
Carte Magic Red Guardian, Super-Soldier

Red Guardian, Super-Soldier is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flash When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.

Complete guide

Red Guardian, Super-Soldier is a tactical white creature that punishes aggressive opponents with military precision. By utilizing Flash, this Legendary Human Soldier Villain can enter the battlefield at the perfect moment to eliminate a threat that has already struck.

What It Does

Red Guardian, Super-Soldier has a triggered ability that occurs when it enters the battlefield. This ability targets a single creature controlled by an opponent, but with a specific restriction: that creature must have dealt damage earlier during the current turn. This includes combat damage dealt to players or other creatures, as well as non-combat damage from spells or abilities.

Step-by-Step Resolution

First, the opponent's creature must deal damage. During any phase after that damage is marked, you cast Red Guardian, Super-Soldier using its Flash ability. When it enters the battlefield, its triggered ability is put on the stack. You choose a legal target (an opponent's creature that dealt damage). When the ability resolves, the targeted creature is destroyed.

Common Mistakes

Players often forget that the damage must have been dealt in the same turn Red Guardian enters. You cannot destroy a creature that dealt damage on a previous turn. Additionally, because the ability is targeted, it cannot affect creatures with Hexproof or Protection from White unless those protections are removed.

When to Play It

The most effective time to play Red Guardian is during the End of Combat step or the Second Main Phase. This ensures that your opponent has already committed their attackers and dealt damage, making their creatures eligible targets for destruction while you gain a blocker for future turns.

Interaction examples

Doubling the Guard

If you have Roaming Throne on the battlefield with 'Soldier' or 'Human' chosen, Red Guardian's entry will trigger twice. This allows you to target and destroy two different creatures that dealt damage this turn.

Eliminating Value

If your opponent attacks you with Solemn Simulacrum and damage is dealt, you can flash in Red Guardian. Even though Solemn Simulacrum provides a land and a card draw for your opponent, Red Guardian ensures the creature is removed from the board immediately after it deals its damage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Red Guardian, Super-Soldier

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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