Red Ghost, Intangible Genius is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
WardRed Ghost can't be blocked. Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
Complete guide
Red Ghost, Intangible Genius is a powerhouse for players who love unblockable damage and card-draw payoffs. This Human Scientist Villain ensures you always have board presence by rewarding your second draw of every turn with a powerful primate token. With innate protection and evasion, he is a difficult threat for any opponent to handle.
Unblockable and Protected
Red Ghost, Intangible Genius is designed to pressure opponents directly. Its ability to not be blocked means it will always deal its combat damage unless removed. To make removal difficult, it features Ward {2}, forcing opponents to pay an extra two mana whenever they target it with a spell or ability, or else their effort is countered.
Generating the Ape Army
The core mechanic of this card revolves around drawing cards. The triggered ability checks specifically for the second card you draw during a single turn. This includes your normal draw during the draw step, as well as any card drawn via spells or abilities. Once that second card hits your hand, you immediately create a 3/3 red Ape Villain creature token with haste, ready to attack that same turn.
Timing and Limits
It is important to remember that this ability only triggers once per turn, specifically on the second card drawn. Drawing a third, fourth, or fifth card in the same turn will not create additional tokens. However, this ability can trigger on your opponents' turns if you have ways to draw cards during their upkeep, main phase, or end step.
Strategic Tips
Because the Ape Villain tokens have haste, you should aim to trigger the second draw during your pre-combat main phase to maximize your damage output. Additionally, since the tokens are Villains, they share a creature type with the Red Ghost, which can be relevant for tribal synergies or specific card interactions that care about creature types.
Interaction examples
If you have Roaming Throne on the battlefield with 'Human' or 'Villain' chosen, Red Ghost, Intangible Genius will trigger twice when you draw your second card. This results in two 3/3 red Ape Villain tokens being created instead of just one.
During your turn, you draw a card for your normal draw step. This is your first card. If you then cast a spell or activate an ability to draw another card, the Red Ghost's ability triggers, creating an Ape Villain token.
If you have already drawn your card for the turn and Solemn Simulacrum dies, its triggered ability allows you to draw a card. Since this is your second draw of the turn, Red Ghost, Intangible Genius will trigger and create a 3/3 Ape Villain token.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Red Ghost, Intangible Genius
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Red Ghost, Intangible Genius
Roaming Throne
Solemn Simulacrum