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Rules guide · Sorcery

Relentless AssaultHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Commander Legends· November 20, 2020
Carte Magic Relentless Assault

Relentless Assault is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Complete guide

Relentless Assault is a classic red sorcery designed to push your board state to the limit by doubling down on aggression. By granting an extra combat phase and an additional main phase, it allows you to crush your opponents with multiple waves of attacks in a single turn. To get the benefit, you simply need to have successfully attacked during your first combat phase.

Unlocking Additional Combat

Relentless Assault functions by untapping every creature that participated in an attack during the current turn. Crucially, the spell must resolve during a main phase to create the extra combat and main phases. Once it resolves, the game state updates to include a new combat phase followed by a post-combat main phase, effectively extending your turn's sequence beyond the standard structure.

The Step-by-Step Resolution

First, you must complete your initial combat phase by declaring attackers and dealing damage. During your second main phase, you cast Relentless Assault. As it resolves, the game checks which creatures attacked this turn and untaps them. Then, the spell schedules a brand new combat phase to occur immediately after the current main phase ends. Finally, it ensures another main phase follows that extra combat, giving you a chance to cast more spells before passing the turn.

Timing and Targeting Nuances

A common mistake is casting this spell outside of a main phase; if you cast it during combat via an effect that grants flash, you will not receive the extra phases. Note that abilities that trigger 'whenever a creature attacks' will trigger again during the new combat phase. If a creature is required to attack 'each combat if able,' it must participate in both the original and the extra combat generated by this spell.

Strategic Implementation

You should play Relentless Assault when your creatures have survived the first combat and you have an opening to deal lethal damage or trigger important 'on-attack' abilities again. Since it costs four mana, it is best utilized in decks that can generate high amounts of mana quickly to ensure you can still cast other spells or pay for creature abilities during your bonus main phase.

Interaction examples

Fuelling the War Machine

After attacking once, you cast Mana Geyser during your second main phase to generate a large amount of red mana based on your opponents' tapped lands. You then use that mana to cast Relentless Assault, untapping your army and securing a second combat phase while still having mana left over for the additional main phase that follows.

Digging for the Finisher

If you control your commander, cast Jeska's Will to gain both mana and card advantage. Use the generated red mana to cast Relentless Assault from your hand or from the cards exiled by Jeska's Will. This combo allows you to untap your creatures for a second strike while potentially finding more spells to cast in the extra main phase provided by the Assault.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Relentless Assault

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Relentless Assault creates an additional combat and main phase only if it resolves during a main phase.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A creature that attacks each turn if able must attack only once that turn. It is not forced into each attack that turn. However, a creature that attacks each combat if able must attack again if it can.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you manage to cast this during a main phase of your opponent's turn, that opponent's creatures will untap and that opponent will be able to attack again. It will not allow you to attack during their turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Relentless Assault
+Helm of the Host
+Nature's Will
+Eternal Witness
#1

Relentless Assault + Helm of the Host + Nature's Will + Eternal Witness

Infinite creature ETBInfinite storm countInfinite combat phasesInfinite mana lands you control can produce
  1. 1Activate any number of lands by tapping them, adding at least {2}{R}{R}.
  2. 2Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and causing you to get an additional combat and main phase after this one.
  3. 3At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Eternal Witness with haste.
  4. 4When the Eternal Witness token enters, it triggers, returning Relentless Assault from your graveyard to your hand.
  5. 5Deal combat damage to an opponent. Nature's Will triggers, untapping all lands you control.
  6. 6Move to your next main phase and repeat from step 1.
Sword of Feast and Famine
+Sword of Hearth and Home
+Ardent Elementalist
+Relentless Assault
#2

Sword of Feast and Famine + Sword of Hearth and Home + Ardent Elementalist + Relentless Assault

Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phases
  1. 1Deal combat damage to an opponent using the creature with Sword of Hearth and Home attached.
  2. 2Sword of Hearth and Home and Sword of Feast and Famine trigger.
  3. 3Resolve the Sword of Hearth and Home trigger, blinking Ardent Elementalist and causing you to search your library for a basic land card and put it onto the battlefield.
  4. 4Ardent Elementalist enters the battlefield, returning Relentless Assault from your graveyard to your hand.
  5. 5Resolve the Sword of Feast and Famine trigger, causing you to untap all lands you control, and causing the defending player to discard a card.
  6. 6Move to your postcombat main phase.
  7. 7Activate any number of lands you control by tapping them, adding at least {2}{R}{R}.
  8. 8Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and to get an additional combat and main phase after this one.
Charnelhoard Wurm
+Klauth, Unrivaled Ancient
+Relentless Assault
#3

Charnelhoard Wurm + Klauth, Unrivaled Ancient + Relentless Assault

Infinite colored mana that can only be spent to cast spellsInfinite combat damageInfinite combat phasesInfinite magecraft triggers
  1. 1Declare Charnelhoard Wurm and Klauth as attackers.
  2. 2Klauth triggers, adding at least {8}{R}{R} that can only be spent to cast spells.
  3. 3Deal combat damage to an opponent using Charnelhoard Wurm.
  4. 4Charnelhoard Wurm triggers, returning Relentless Assault from your graveyard to your hand.
  5. 5Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and to get an additional combat and main phase after this one.
  6. 6Repeat.
Charnelhoard Wurm
+Grand Warlord Radha
+Relentless Assault
#4

Charnelhoard Wurm + Grand Warlord Radha + Relentless Assault

Infinite combat damageInfinite combat phasesInfinite green manaInfinite magecraft triggers
  1. 1Declare Charnelhoard Wurm, Grand Warlord Radha and at least two other creatures as attackers.
  2. 2Grand Warlord Radha triggers, adding at least {R}{R}{R/G}{R/G}
  3. 3Deal combat damage to an opponent using Charnelhoard Wurm.
  4. 4Charnelhoard Wurm triggers, returning Relentless Assault from your graveyard to your hand.
  5. 5Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and to get an additional combat and main phase after this one.
  6. 6Repeat.
  7. 7If you attack with at least three additional creatures, this combo nets additional mana.
Sword of Feast and Famine
+Sword of Hearth and Home
+Archaeomancer
+Relentless Assault
#5

Sword of Feast and Famine + Sword of Hearth and Home + Archaeomancer + Relentless Assault

Infinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTB
  1. 1Deal combat damage to an opponent using the creature with Sword of Hearth and Home attached.
  2. 2Sword of Hearth and Home and Sword of Feast and Famine trigger.
  3. 3Resolve the Sword of Hearth and Home trigger, blinking Archaeomancer and causing you to search your library for a basic land card and put it onto the battlefield.
  4. 4Archaeomancer enters the battlefield, returning Relentless Assault from your graveyard to your hand.
  5. 5Resolve the Sword of Feast and Famine trigger, causing you to untap all lands you control, and causing the defending player to discard a card.
  6. 6Move to your postcombat main phase.
  7. 7Activate any number of lands you control by tapping them, adding at least {2}{R}{R}.
  8. 8Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and to get an additional combat and main phase after this one.
Relentless Assault
+Helm of the Host
+Nature's Will
+Timeless Witness
#6

Relentless Assault + Helm of the Host + Nature's Will + Timeless Witness

Infinite creature ETBInfinite storm countInfinite combat phasesInfinite mana lands you control can produce
  1. 1Activate any number of lands by tapping them, adding at least {2}{R}{R}.
  2. 2Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and causing you to get an additional combat and main phase after this one.
  3. 3At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Timeless Witness with haste.
  4. 4When the Timeless Witness token enters, it triggers, returning Relentless Assault from your graveyard to your hand.
  5. 5Deal combat damage to an opponent. Nature's Will triggers, untapping all lands you control.
  6. 6Move to your next main phase and repeat from step 1.
Relentless Assault
+Helm of the Host
+Nature's Will
+Archaeomancer
#7

Relentless Assault + Helm of the Host + Nature's Will + Archaeomancer

Infinite creature ETBInfinite storm countInfinite combat phasesInfinite mana lands you control can produce
  1. 1Activate any number of lands by tapping them, adding at least {2}{R}{R}.
  2. 2Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and causing you to get an additional combat and main phase after this one.
  3. 3At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Archaeomancer with haste.
  4. 4When the Archaeomancer token enters, it triggers, returning Relentless Assault from your graveyard to your hand.
  5. 5Deal combat damage to an opponent. Nature's Will triggers, untapping all lands you control.
  6. 6Move to your next main phase and repeat from step 1.
Relentless Assault
+Helm of the Host
+Nature's Will
+Greenwarden of Murasa
#8

Relentless Assault + Helm of the Host + Nature's Will + Greenwarden of Murasa

Infinite creature ETBInfinite storm countInfinite combat phasesInfinite mana lands you control can produce
  1. 1Activate any number of lands by tapping them, adding at least {2}{R}{R}.
  2. 2Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and causing you to get an additional combat and main phase after this one.
  3. 3At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Greenwarden of Murasa with haste.
  4. 4When the Greenwarden of Murasa token enters, it triggers, returning Relentless Assault from your graveyard to your hand.
  5. 5Deal combat damage to an opponent. Nature's Will triggers, untapping all lands you control.
  6. 6Move to your next main phase and repeat from step 1.
03

Legal formats

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