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Rules guide · Instant

RepelHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Vintage Masters· June 16, 2014
Carte Magic Repel

Repel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Put target creature on top of its owner's library.

Complete guide

Repel is a classic blue tempo spell that offers a powerful alternative to traditional removal. By placing a threat directly onto the top of its owner's library, you not only remove it from the battlefield but also disrupt your opponent's next draw step.

How Repel Functions

Repel is an instant-speed spell that targets a single creature. Unlike spells that destroy or exile, Repel changes the creature's zone from the battlefield to the library. Because the creature goes to the top of the library, the owner will likely draw that same card during their next draw step unless an effect causes them to shuffle or mill beforehand.

Step-by-Step Resolution

When you cast Repel, you first choose a target creature and pay the mana cost of 3U. Upon resolution, the game checks if the target is still legal. If it is, the creature is moved from the battlefield to the top of its owner's library. Any Auras attached to the creature fall into their owners' graveyards, and any Equipment becomes unattached and remains on the battlefield.

Common Pitfalls

A common mistake is forgetting that Repel targets. If the creature gains Hexproof or Protection from Blue in response, Repel will fail to resolve. Additionally, remember that tokens put into a library will cease to exist once they reach that zone, meaning the opponent will not draw the token later.

Strategic Timing

The best time to cast Repel is often during your opponent's end step or in response to an attack. By doing this, you force them to redraw the same creature, effectively making them skip their next 'real' draw while you maintain your board presence.

Interaction examples

Clearing the Path

You cast Repel on your opponent's only blocker during their end step. The creature moves to the top of their library. On your turn, you can attack freely, knowing they have to spend their next turn re-casting that same creature.

Repel and Filtering

After you use Repel to put an opponent's commander on top of their library, you cast Frantic Search. While Frantic Search filters your hand and untaps lands, your opponent is stuck knowing their next draw is the card you just Repelled, unless they find a way to shuffle.

Defending your Spell

You cast Repel targeting a lethal threat. Your opponent attempts to counter it with a spell of their own. Since you control your commander, you cast Fierce Guardianship for free to counter their spell, ensuring Repel resolves and the threat is tucked away.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Repel

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredh
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