Replenish is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Complete guide
Replenish is a high-impact sorcery that can turn a graveyard full of enchantments into a game-winning board state in a single move. This card is a cornerstone for enchantment-based decks, allowing you to bypass mana costs and overwhelm your opponents by bringing everything back at once.
What Replenish Does
When you cast Replenish, it looks at your graveyard and identifies every card with the Enchantment type. During resolution, all these cards are moved directly from your graveyard to the battlefield. It is important to note that Auras returned this way follow special rules: they must have a valid permanent to enchant already on the battlefield, or they will stay in the graveyard.
How it Resolves Step by Step
First, the spell checks your graveyard as resolution starts; any enchantments added to the graveyard after this point are ignored. Next, all non-Aura enchantments and all Auras that have valid targets are put onto the battlefield simultaneously. For Auras, you choose what they enchant as they enter. Crucially, you cannot attach an Aura entering with Replenish to another enchantment that is also entering with Replenish; the target must have been on the battlefield before the spell started resolving.
Common Mistakes to Avoid
A common error involves the timing of Auras. Because everything enters at once, an Aura cannot 'see' a creature or enchantment that is entering at the same time via the same Replenish effect. Additionally, you cannot choose not to return an Aura if a legal permanent exists to enchant—even if that means you have to put a beneficial Aura on an opponent's creature.
When to Play It
Replenish is best played after a board wipe or after using self-mill strategies to fill your graveyard. It provides an immediate recovery tool that can re-establish your presence or finish the game. Because it is a sorcery, you'll usually want to cast it during your main phase when you can maximize the impact of the permanents you are returning.
Interaction examples
If your opponent uses Wrath of God to destroy your creatures and the removal spells attached to them, you can cast Replenish on your following turn. This returns all those utility enchantments to the battlefield instantly, though any Auras must find new legal targets among the survivors or permanents that weren't destroyed.
You can use Sevinne's Reclamation to bring back a key low-cost enchantment or a land from your graveyard to set up your mana. Later, when your graveyard is even fuller, casting Replenish will bring back the remaining larger enchantments that Sevinne's Reclamation couldn't reach, creating a powerful sequence of recursion.
If you have an Aura like 'Pacifism' and a creature in your graveyard, and you cast Replenish, only the Aura attempts to return. Since the creature is still in the graveyard when Replenish checks for targets, 'Pacifism' cannot enchant it. If there are no other creatures on the battlefield, the Aura stays in the graveyard.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Replenish
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You must return Auras if possible, even if this means enchanting an opponent's permanent with a good enchantment.
No other card is named in this ruling.
- #2· Wizards of the Coast
Auras can only be placed on permanents that were on the battlefield before this effect started to resolve. You can't put an enchantment onto the battlefield with Replenish and put an Aura that is also entering onto one of those enchantments.
No other card is named in this ruling.
- #3· Wizards of the Coast
It determines what enchantments to return when its resolution starts. If more enchantments go to the graveyard during the resolution, those additional enchantments are ignored.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Summon: Esper Valigarmanda + Replenish + Resourceful Defense
- 1Cast Replenish by paying
, returning Summon: Esper Valigarmanda and the read-ahead Saga from your graveyard to the battlefield. Choose to have the read-ahead Saga enter with enough lore counters on it to trigger its final chapter ability.
- 2Summon: Esper Valigarmanda's first chapter ability and each chapter ability from the read-ahead Saga trigger.
- 3Resolve the Summon: Esper Valigarmanda trigger, exiling Replenish from your graveyard.
- 4Resolve each trigger from the read-ahead Saga, and put it into your graveyard when you resolve its final chapter ability.
- 5Resourceful Defense triggers, putting a number of lore counters on Summon: Esper Valigarmanda equal to the number of lore counters that were on the read-ahead Saga, triggering Summon: Esper Valigarmanda's second, third and fourth chapter abilities.
- 6Resolve the second and third chapter triggers, adding
for each lore counter on Summon: Esper Valigarmanda.
- 7Resolve the fourth chapter trigger, adding
for each lore counter on Summon: Esper Valigarmanda and causing you to pay
to cast Replenish from exile, returning Summon: Esper Valigarmanda and the read-ahead Saga from your graveyard to the battlefield. Choose to have the read-ahead Saga enter with enough lore counters on it to trigger its final chapter ability.
- 8Repeat from step 2.
Legal formats
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Read next
Meta decks with Replenish




Wrath of God
Sevinne's Reclamation
