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Rules guide · Instant

ReprisalHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Journey into Nyx· May 2, 2014
Carte Magic Reprisal

Reprisal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Destroy target creature with power 4 or greater. It can't be regenerated.

Complete guide

Reprisal is a classic white removal spell that punishes your opponent for deploying their largest threats. At just two mana, it offers an efficient way to keep massive creatures off the battlefield permanently by bypassing regeneration.

What Reprisal Does

Reprisal is a targeted removal spell that specifically looks for creatures with a power of 4 or greater. Unlike some other destruction effects, it carries the 'can't be regenerated' clause, which means abilities or spells that would normally save a creature from destruction will not work here. It is an instant, allowing you to react to your opponent's moves during their turn.

Resolution Step by Step

First, you cast Reprisal and choose a legal target: a creature with at least 4 power. Upon resolution, the game checks the target's power again; if the power is still 4 or greater, the creature is destroyed. If a player attempts to use a regeneration shield on the creature in response, the 'can't be regenerated' clause ensures the shield is ignored and the creature is put into the graveyard regardless.

Common Mistakes

The most common error is misjudging the power check. If an opponent uses a spell to reduce their creature's power below 4 in response to Reprisal, the target becomes illegal, and Reprisal will fail to resolve. Additionally, do not confuse destruction with exile; Reprisal sends the card to the graveyard, so it can still be a target for graveyard recursion later.

When to Play Reprisal

This card is best used as a defensive tool against mid-to-late game bombs. Since it only costs two mana, it allows you to maintain tempo by removing an expensive threat while still having mana available for your own plays. It is particularly effective against creatures that rely on regeneration keywords to survive combat or other board wipes.

Interaction examples

Taking Down a Giant

If your opponent attacks with a 4/4 creature, you can cast Reprisal during the declare attackers step. The creature meets the power requirement, and since it is destroyed and cannot be regenerated, it is removed from combat and placed in the graveyard immediately.

Efficiency Comparisons

While Swords to Plowshares and Path to Exile are more flexible because they can hit any creature, they also provide a benefit to the opponent (life or a land). Reprisal is narrower because it only hits large creatures, but it destroys them without giving your opponent a resource, making it a clean answer if your meta is full of high-power threats.

Confusion with Similar Names

Be careful not to confuse Reprisal with Furious Reprisal. While Reprisal is a white instant that destroys a single large creature, Furious Reprisal is a red sorcery that deals 2 damage to two different targets. They serve very different roles in a deck's strategy.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Reprisal

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Interactions with other cards

These cards' text mentions Reprisal.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduelpremodernpredhtlr
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