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Rules guide · Instant

ReprieveHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The Lord of the Rings: Tales of Middle-earth· June 23, 2023
Carte Magic Reprieve

Reprieve is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return target spell to its owner's hand. Draw a card.

How it works : Reprieve

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. This works against a spell that can't be countered.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Approach of the Second Sun
+Reprieve
#1

Approach of the Second Sun + Reprieve

Win the game
  1. 1Cast Approach of the Second Sun by paying {6}{W}.
  2. 2Holding priority, cast Reprieve by paying {1}{W}, returning Approach of the Second Sun to your hand and causing you to draw a card.
  3. 3Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.
Swarm Intelligence
+Storm-Kiln Artist
+Reprieve
#2

Swarm Intelligence + Storm-Kiln Artist + Reprieve

Infinite card drawInfinite draw triggersNear-infinite magecraft triggersNear-infinite storm count
  1. 1Cast any card by paying its mana cost, or wait for an opponent to cast one.
  2. 2Holding priority, cast Reprieve by paying {1}{W}, targeting that spell.
  3. 3Swarm Intelligence and Storm-Kiln Artist trigger.
  4. 4Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  5. 5Resolve the Swarm Intelligence trigger, copying Reprieve, with the copy targeting the original Reprieve.
  6. 6Storm-Kiln Artist triggers, creating a Treasure token.
  7. 7Resolve the copy of Reprieve, returning the original Reprieve to your hand and causing you to draw a card.
  8. 8Holding priority, activate the Treasures by tapping and sacrificing them, adding {1}{W}.
The Sixth Doctor
+Karn's Temporal Sundering
+Isochron Scepter
+Reprieve
#3

The Sixth Doctor + Karn's Temporal Sundering + Isochron Scepter + Reprieve

Infinite turnsLock
  1. 1Cast Karn's Temporal Sundering by paying {4}{U}{U}.
  2. 2The Sixth Doctor triggers, copying Karn's Temporal Sundering.
  3. 3Resolve the copy of Karn's Temporal Sundering, causing you to take an extra turn after this one.
  4. 4Holding priority, activate Isochron Scepter by paying {2} and tapping it, casting a copy of Reprieve without paying its mana cost.
  5. 5Resolve Reprieve, returning the original Karn's Temporal Sundering to your hand and causing you to draw a card.
  6. 6Repeat each turn.
03

Interactions with other cards

These cards' text mentions Reprieve.

04

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Reprieve

No archived Top 8 deck with this card yet.

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Official source