Reyhan, Last of the Abzan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
How it works : Reyhan, Last of the Abzan
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If enough -1/-1 counters are put on a creature at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many counters you put on target creature. For example, if there are three +1/+1 counters on Reyhan and it gets six -1/-1 counters, the target creature gets three +1/+1 counters.
No other card is named in this ruling.
- #2· Wizards of the Coast
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
No other card is named in this ruling.
- #3· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #4· Wizards of the Coast
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
No other card is named in this ruling.
- #5· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
No other card is named in this ruling.
- #6· Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
No other card is named in this ruling.
- #7· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #8· Wizards of the Coast
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ashnod's Altar + Reyhan, Last of the Abzan
- 1Activate Ashnod's Altar by sacrificing the persist creature that has a +1/+1 counter on it, adding
.
- 2When that creature dies, its persist ability and Reyhan trigger.
- 3Resolve Reyhan's ability, putting at least two +1/+1 counters onto the surviving persist creature due to the counter-increasing effect.
- 4If that creature had a -1/-1 counter on it, remove that and one of the +1/+1 counters from it as a state-based action.
- 5Resolve the persist ability from step 2, returning the persist creature from your graveyard to the battlefield with a -1/-1 counter.
- 6Repeat.
Carrion Feeder + Reyhan, Last of the Abzan
- 1Activate Carrion Feeder by sacrificing the persist creature that has a +1/+1 counter on it.
- 2When that creature dies, its persist ability and Reyhan trigger.
- 3Resolve Reyhan's ability, putting at least two +1/+1 counters onto the surviving persist creature due to the counter-increasing effect.
- 4If that creature had a -1/-1 counter on it, remove that and one of the +1/+1 counters from it as a state-based action.
- 5Resolve the persist ability from step 2, returning the persist creature from your graveyard to the battlefield with a -1/-1 counter.
- 6Resolve the Carrion Feeder ability from step 1.
- 7Repeat.
Viscera Seer + Reyhan, Last of the Abzan
- 1Activate Viscera Seer by sacrificing the persist creature that has a +1/+1 counter on it.
- 2When that creature dies, its persist ability and Reyhan trigger.
- 3Resolve Reyhan's ability, putting at least two +1/+1 counters onto the surviving persist creature due to the counter-increasing effect.
- 4If that creature had a -1/-1 counter on it, remove that and one of the +1/+1 counters from it as a state-based action.
- 5Resolve the persist ability from step 2, returning the persist creature from your graveyard to the battlefield with a -1/-1 counter.
- 6Resolve the Viscera Seer ability from step 1.
- 7Repeat.
Yahenni, Undying Partisan + Reyhan, Last of the Abzan
- 1Activate Yahenni by sacrificing the persist creature that has a +1/+1 counter on it.
- 2When that creature dies, its persist ability and Reyhan trigger.
- 3Resolve Reyhan's ability, putting at least two +1/+1 counters onto the surviving persist creature due to the counter-increasing effect.
- 4If that creature had a -1/-1 counter on it, remove that and one of the +1/+1 counters from it as a state-based action.
- 5Resolve the persist ability from step 2, returning the persist creature from your graveyard to the battlefield with a -1/-1 counter.
- 6Resolve the Yahenni ability from step 1.
- 7Repeat.
Altar of Dementia + Reyhan, Last of the Abzan
- 1Activate Altar of Dementia by sacrificing the persist creature that has a +1/+1 counter on it.
- 2When that creature dies, its persist ability and Reyhan trigger.
- 3Resolve Reyhan's ability, putting at least two +1/+1 counters onto the surviving persist creature due to the counter-increasing effect.
- 4If that creature had a -1/-1 counter on it, remove that and one of the +1/+1 counters from it as a state-based action.
- 5Resolve the persist ability from step 2, returning the persist creature from your graveyard to the battlefield with a -1/-1 counter.
- 6Resolve the Altar of Dementia ability from step 1.
- 7Repeat.
Phyrexian Altar + Reyhan, Last of the Abzan
- 1Activate Phyrexian Altar by sacrificing the persist creature that has a +1/+1 counter on it, adding one mana of any color.
- 2When that creature dies, its persist ability and Reyhan trigger.
- 3Resolve Reyhan's ability, putting at least two +1/+1 counters onto the surviving persist creature due to the counter-increasing effect.
- 4If that creature had a -1/-1 counter on it, remove that and one of the +1/+1 counters from it as a state-based action.
- 5Resolve the persist ability from step 2, returning the persist creature from your graveyard to the battlefield with a -1/-1 counter.
- 6Repeat.
Evolution Witness + Ashnod's Altar + Reyhan, Last of the Abzan
- 1Cast the creature with MV<=2 by paying its mana cost if it doesn't have
in its mana cost, or by paying enough mana where X=1 otherwise, causing the creature to enter the battlefield with a +1/+1 counter on it.
- 2Activate Ashnod's Altar by sacrificing the creature, adding
.
- 3When the creature dies, Reyhan triggers, putting a +1/+1 counter on Evolution Witness.
- 4Evolution Witness triggers, returning the creature from your graveyard to your hand.
- 5Repeat.
- 6If the creature can be cast for
or less, this combo nets infinite colorless mana, and you may cast that creature for an arbitrarily large amount of mana if it has
in its mana cost.
Goblin Bombardment + Reyhan, Last of the Abzan
- 1Activate Goblin Bombardment by sacrificing the persist creature that has a +1/+1 counter on it.
- 2When that creature dies, its persist ability and Reyhan trigger.
- 3Resolve Reyhan's ability, putting at least two +1/+1 counters onto the surviving persist creature due to the counter-increasing effect.
- 4If that creature had a -1/-1 counter on it, remove that and one of the +1/+1 counters from it as a state-based action.
- 5Resolve the persist ability from step 2, returning the persist creature from your graveyard to the battlefield with a -1/-1 counter.
- 6Resolve the Goblin Bombardment ability from step 1.
- 7Repeat.
Legal formats
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