Rex, Cyber-Hound is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever Rex deals combat damage to a player, they mill two cards and you get(two energy counters). Pay
: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
Complete guide
Rex, Cyber-Hound is a versatile legendary artifact creature that utilizes energy to absorb the knowledge of the fallen. By exiling creature cards from graveyards with brain counters, this loyal companion can adapt to any battlefield situation by gaining their activated abilities. Whether you are looking to ramp or draw cards, Rex is the ultimate utility pet for any energy-based strategy.
A Master of Mimicry
Rex, Cyber-Hound functions in three stages: generating resources, exiling targets, and gaining abilities. When Rex deals combat damage to a player, that player mills two cards and you gain two energy counters. You can then spend two energy counters as a sorcery to exile a creature card from any graveyard with a brain counter. As long as Rex is on the battlefield, it possesses every activated ability of all cards currently in exile with brain counters on them.
Activated vs. Triggered Abilities
It is crucial to distinguish between activated and triggered abilities when using Rex. Rex only gains activated abilities, which are always formatted as '[Cost]: [Effect]'. If a card in exile has a triggered ability (starting with 'When', 'Whenever', or 'At') or a static ability, Rex will not gain those features. If an ability Rex gains mentions the name of the original card, you treat that text as if it refers to Rex, Cyber-Hound instead.
Strategic Timing
Because Rex's exile ability can only be activated as a sorcery, you must plan your turn carefully. You cannot use his energy-spending ability during combat or in response to an opponent's spell. However, once Rex has gained an activated ability, you can use that new ability whenever its timing rules allow—usually any time you have priority, unless the specific ability states otherwise.
Interaction examples
Rex, Cyber-Hound attacks and deals combat damage to an opponent. This triggers Rex's first ability, causing the opponent to mill two cards and granting you two energy counters, which you track using your Energy Reserve. You now have the necessary energy to use Rex's second ability during your second main phase.
If you use Rex, Cyber-Hound to exile Solemn Simulacrum with a brain counter, Rex gains nothing. Solemn Simulacrum only has triggered abilities ('When this creature enters...' and 'When this creature dies...'). Since these are not activated abilities (they lack a colon), Rex does not inherit the land-searching or card-drawing effects.
With Roaming Throne on the battlefield naming 'Robot' or 'Dog', Rex's combat damage trigger will trigger twice. This means the opponent mills four cards total and you gain four energy counters instead of two. Note that Roaming Throne only doubles triggered abilities, so it will not double the activated abilities Rex copies from exile.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Rex, Cyber-Hound
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Rex gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an activated ability of a card in exile with a brain counter on it references the card it's printed on by name, treat Rex's version of that ability as though it referenced Rex, Cyber-Hound instead. For example, say Arcade Gannon (which has the ability "
: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.") is in exile with a brain counter on it. You would treat Rex's version of the ability as though it said "
: Draw a card, then discard a card. Put a quest counter on Rex, Cyber-Hound."
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Rex, Cyber-Hound + Pili-Pala + Palladium Myr
- 1Activate Rex using Palladium Myr's ability by tapping it, adding
.
- 2Activate Rex using Pili-Pala's ability by paying
and untapping it, adding one mana of any color.
- 3Repeat.
Rex, Cyber-Hound + Omen Hawker + Horseshoe Crab
- 1Activate Rex using Omen Hawker's ability by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Rex using Horseshoe Crab's ability by paying
, untapping it.
- 3Repeat.
Rex, Cyber-Hound + Omen Hawker + Morphling
- 1Activate Rex using Omen Hawker's ability by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Rex using Morphling's ability by paying
, untapping it.
- 3Repeat.
Rex, Cyber-Hound + Omen Hawker + Soliton
- 1Activate Rex using Omen Hawker's ability by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Rex using Soliton's ability by paying
, untapping it.
- 3Repeat.
Rex, Cyber-Hound + Knacksaw Clique + Steelswarm Operator
- 1Activate Rex using Steelswarm Operator's second ability by tapping it, adding
that can only be spent to activate abilities of artifact sources.
- 2Activate Rex using Knacksaw Clique's ability by paying
and untapping it, exiling the top card of an opponent's library with the ability to play that card this turn.
- 3Repeat.
Rex, Cyber-Hound + Pili-Pala + Vhal, Candlekeep Researcher
- 1Activate Rex using Vhal's ability by tapping it, adding at least
that cannot be spent to cast spells from your hand.
- 2Activate Rex using Pili-Pala's ability by paying
and untapping it, adding one mana of any color.
- 3Repeat.
Rex, Cyber-Hound + Pili-Pala + Kozilek's Channeler
- 1Activate Rex using Kozilek's Channeler's ability by tapping it, adding
.
- 2Activate Rex using Pili-Pala's ability by paying
and untapping it, adding one mana of any color.
- 3Repeat.
Rex, Cyber-Hound + Trench Behemoth + Walking Atlas
- 1Activate Rex using Walking Atlas's ability by tapping it, putting a land from your hand onto the battlefield.
- 2If the land is mana-producing and enters the battlefield untapped, you may activate it by tapping it, adding at least
.
- 3Activate Rex using Trench Behemoth's ability by returning the land from the battlefield to your hand, untapping Rex.
- 4Repeat.
Related cards and tokens
Legal formats
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