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Rules guide · Instant

Rime ChillHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Lorwyn Eclipsed· January 23, 2026
Carte Magic Rime Chill

Rime Chill is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vivid — This spell costs {1} less to cast for each color among permanents you control. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

How it works : Rime Chill

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Lands are normally colorless permanents, even if they tap for mana of a certain color.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The colors are white, blue, black, red, and green. Colorless is not a color.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If all of the target creatures are illegal targets as Rime Chill tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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Meta decks with Rime Chill

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