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Riku of Two ReflectionsHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Double Masters· August 7, 2020
Carte Magic Riku of Two Reflections

Riku of Two Reflections is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay {G}{U}. If you do, create a token that's a copy of that creature.

How it works : Riku of Two Reflections

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each time the first ability triggers, you can pay {U}{R} only one time to get one copy of the spell. Each time the second ability triggers, you can pay {G}{U} only one time to get one token.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If the spell that caused Riku's first ability to trigger has left the stack by the time the ability resolves, you can still pay {U}{R}. If you do, you'll copy the spell as it last existed on the stack.

    Card named in this ruling

  3. #3· Wizards of the Coast

    Riku's first ability triggers whenever you cast any instant or sorcery spell, regardless of whether that spell has targets.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the copied spell has {X} in its mana cost, the value of X is copied.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the copied spell is modal (that is, it says “Choose one —” or the like), the copy has the same mode as the original spell. You can't choose a different one.

    Card named in this ruling

  6. #6· Wizards of the Coast

    You can't pay any additional costs for the copy. However, effects based on any additional costs paid for the original spell are copied as though those same costs were paid for the copy. Notably, if the original spell was kicked (or kicked a certain number of times), the copy will also be kicked (or kicked that many times).

    Card named in this ruling

  7. #7· Wizards of the Coast

    If the creature that caused Riku's second ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {G}{U}. If you do, you'll still put a token onto the battlefield. That token has the copiable values of the characteristics of that creature as it last existed on the battlefield.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    As the token is created, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it.

    Card named in this ruling

  9. #9· Wizards of the Coast

    The copiable values of the token's characteristics are the same as the copiable values of the characteristics of the creature it's copying.

    Card named in this ruling

  10. #10· Wizards of the Coast

    If the creature had {X} in its mana cost, X must be 0. Note this is different from an {X} found in the mana cost of a copied spell.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Riku of Two Reflections
+Biovisionary
+Double Major
#1

Riku of Two Reflections + Biovisionary + Double Major

Win the game
  1. 1Cast Biovisionary by paying {1}{G}{U}.
  2. 2Holding priority, cast Double Major by paying {G}{U}, targeting the Biovisionary spell.
  3. 3Riku's first ability triggers, causing you to pay {U}{R} to copy Double Major, targeting the Biovisionary spell.
  4. 4Resolve both Double Majors, copying the Biovisionary spell twice.
  5. 5Resolve all Biovisionary spells.
  6. 6The nontoken Biovisionary enters the battlefield, triggering Riku's second ability, causing you to pay {G}{U} to create a token copy of Biovisionary.
  7. 7At the beginning of your end step, each Biovisionary triggers.
  8. 8Resolve the first Biovisionary trigger, causing you to win the game.
Palinchron
+Riku of Two Reflections
#2

Palinchron + Riku of Two Reflections

Infinite creature tokensInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
  1. 1Cast Palinchron for {5}{U}{U}.
  2. 2Palinchron enters the battlefield, triggering itself and Riku.
  3. 3Resolve the Palinchron trigger, untapping up to seven lands that can tap to produce at least {3}{U}{U}{U}{G}.
  4. 4Activate the seven lands by tapping them, adding at least {3}{U}{U}{U}{G}.
  5. 5Resolve the Riku trigger, costing you {U}{G} to create a copy of Palinchron.
  6. 6The Palinchron copy enters the battlefield, untapping up to seven lands that can tap to produce at least {3}{U}{U}{U}{G}.
  7. 7Activate the seven lands by tapping them, adding at least {3}{U}{U}{G}.
  8. 8Activate the non-token Palinchron by paying {2}{U}{U}, returning it to your hand.
Riku of Two Reflections
+Narset's Reversal
+Time Warp
#3

Riku of Two Reflections + Narset's Reversal + Time Warp

Infinite turnsLock
  1. 1Cast Time Warp by paying {3}{U}{U}.
  2. 2Riku's first ability triggers - choose not to pay.
  3. 3Holding priority, cast Narset's Reversal by paying {U}{U}, targeting Time Warp.
  4. 4Riku's first ability triggers, causing you to pay {U}{R} to copy Narset's Reversal, with the copy targeting the original Narset's Reversal.
  5. 5Resolve the copy of Narset's Reversal, copying the original Narset's Reversal targeting Time Warp, and returning the original Narset's Reversal to your hand.
  6. 6Resolve the copy of Narset's Reversal created in step 5, copying Time Warp and returning the original Time Warp to your hand.
  7. 7Resolve Time Warp, causing you to take an extra turn after this one.
  8. 8Repeat each turn.
Riku of Two Reflections
+Astral Dragon
+Parallel Lives
#4

Riku of Two Reflections + Astral Dragon + Parallel Lives

Near-infinite creature tokensNear-infinite creature ETB
  1. 1Cast Astral Dragon by paying {6}{U}{U}.
  2. 2When Astral Dragon enters the battlefield, it and Riku of Two Reflections' second ability trigger.
  3. 3Resolve the Astral Dragon trigger, creating four token copies of Parallel Lives that are 3/3 Dragon creatures in addition to their other types.
  4. 4Resolve the Riku of Two Reflections' second ability trigger, causing you to pay {G}{U} to create a total of 32 Astral Dragon tokens
  5. 5When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Parallel Lives tokens that are 3/3 Dragon creatures in addition to their other types.
Riku of Two Reflections
+Astral Dragon
+Doubling Season
#5

Riku of Two Reflections + Astral Dragon + Doubling Season

Near-infinite creature tokensNear-infinite creature ETB
  1. 1Cast Astral Dragon by paying {6}{U}{U}.
  2. 2When Astral Dragon enters the battlefield, it and Riku of Two Reflections' second ability trigger.
  3. 3Resolve the Astral Dragon trigger, creating four token copies of Doubling Season that are 3/3 Dragon creatures in addition to their other types.
  4. 4Resolve the Riku of Two Reflections' second ability trigger, causing you to pay {G}{U} to create a total of 32 Astral Dragon tokens
  5. 5When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Doubling Season tokens that are 3/3 Dragon creatures in addition to their other types.
Riku of Two Reflections
+Narset's Reversal
+Nexus of Fate
#6

Riku of Two Reflections + Narset's Reversal + Nexus of Fate

Infinite turnsLock
  1. 1Cast Nexus of Fate by paying {5}{U}{U}.
  2. 2Riku's first ability triggers - choose not to pay.
  3. 3Holding priority, cast Narset's Reversal by paying {U}{U}, targeting Nexus of Fate.
  4. 4Riku's first ability triggers, causing you to pay {U}{R} to copy Narset's Reversal, with the copy targeting the original Narset's Reversal.
  5. 5Resolve the copy of Narset's Reversal, copying the original Narset's Reversal targeting Nexus of Fate, and returning the original Narset's Reversal to your hand.
  6. 6Resolve the copy of Narset's Reversal created in step 5, copying Nexus of Fate and returning the original Nexus of Fate to your hand.
  7. 7Resolve Nexus of Fate, causing you to take an extra turn after this one.
  8. 8Repeat each turn.
Riku of Two Reflections
+Narset's Reversal
+Temporal Manipulation
#7

Riku of Two Reflections + Narset's Reversal + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}.
  2. 2Riku's first ability triggers - choose not to pay.
  3. 3Holding priority, cast Narset's Reversal by paying {U}{U}, targeting Temporal Manipulation.
  4. 4Riku's first ability triggers, causing you to pay {U}{R} to copy Narset's Reversal, with the copy targeting the original Narset's Reversal.
  5. 5Resolve the copy of Narset's Reversal, copying the original Narset's Reversal targeting Temporal Manipulation, and returning the original Narset's Reversal to your hand.
  6. 6Resolve the copy of Narset's Reversal created in step 5, copying Temporal Manipulation and returning the original Temporal Manipulation to your hand.
  7. 7Resolve Temporal Manipulation, causing you to take an extra turn after this one.
  8. 8Repeat each turn.
Riku of Two Reflections
+Narset's Reversal
+Temporal Mastery
#8

Riku of Two Reflections + Narset's Reversal + Temporal Mastery

Infinite turnsLock
  1. 1Cast Temporal Mastery by paying {5}{U}{U}.
  2. 2Riku's first ability triggers - choose not to pay.
  3. 3Holding priority, cast Narset's Reversal by paying {U}{U}, targeting Temporal Mastery.
  4. 4Riku's first ability triggers, causing you to pay {U}{R} to copy Narset's Reversal, with the copy targeting the original Narset's Reversal.
  5. 5Resolve the copy of Narset's Reversal, copying the original Narset's Reversal targeting Temporal Mastery, and returning the original Narset's Reversal to your hand.
  6. 6Resolve the copy of Narset's Reversal created in step 5, copying Temporal Mastery and returning the original Temporal Mastery to your hand.
  7. 7Resolve Temporal Mastery, causing you to take an extra turn after this one.
  8. 8Repeat each turn.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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