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Rules guide · Sorcery

Rise of the Witch-kingHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Lord of the Rings: Tales of Middle-earth· June 23, 2023
Carte Magic Rise of the Witch-king

Rise of the Witch-king is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Complete guide

Rise of the Witch-king is a versatile Golgari sorcery that combines board control with powerful recursion. It forces a sacrifice from everyone while potentially bringing back a game-changing permanent from your graveyard to the battlefield.

Symmetrical Sacrifice with a Bonus

When Rise of the Witch-king resolves, every player must choose a creature they control to sacrifice. Unlike targeted removal, this bypasses Hexproof and Shroud since the players choose the creatures themselves. If you successfully sacrifice a creature during this process, the spell allows you to return a permanent card—which includes lands, artifacts, enchantments, planeswalkers, or creatures—from your graveyard directly to the battlefield.

Resolution Step-by-Step

First, the active player (the player whose turn it is) chooses which creature they will sacrifice. Then, each other player in turn order does the same, with the benefit of knowing what the players before them chose. All selected creatures are then sacrificed simultaneously. After the creatures hit the graveyard, if you sacrificed one, you choose a permanent card currently in your graveyard to return. This choice happens during resolution, so your opponents cannot react once you've picked your permanent.

The 'Another' Restriction

A common mistake is trying to sacrifice a creature and immediately bring that same creature back. The card explicitly states you must return 'another' permanent card. This means the card you choose to return must have already been in your graveyard before the sacrifice happened, or it must be a different card that was put there during the sacrifice. You cannot target the specific creature you just sent to the graveyard with this spell's own effect.

When to Cast It

This spell is best utilized when you have a disposable creature or a 'dying' trigger you want to activate, and a high-value permanent like a powerful enchantment or a late-game creature sitting in your graveyard. Because it doesn't target the permanent in the graveyard upon casting, it is harder for opponents to disrupt with graveyard exile effects in response.

Interaction examples

Reclaiming Lost Resources

Imagine you previously used Cultivate to ramp up your mana, but your opponent destroyed one of your key enchantments earlier in the game. You cast Rise of the Witch-king, sacrificing a small creature token. Since you sacrificed a creature, you can now return that enchantment from your graveyard to the battlefield, gaining board presence while your opponent loses their best creature.

Ramping Back into Action

If you have used Kodama's Reach to pull lands out of your deck and later find yourself with a powerful land in the graveyard (perhaps due to a discard effect or land destruction), Rise of the Witch-king can bring that land back. Even if the land isn't a creature, it is a 'permanent card,' making it a legal choice for the return effect as long as you sacrificed a creature first.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rise of the Witch-king

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    First the active player chooses which creature they'll sacrifice, then each other player in turn order does the same, knowing choices made before their choice. Then all those creatures are sacrificed simultaneously.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You choose which permanent card you're returning to the battlefield, if any, as Rise of the Witch-King resolves, after permanents are sacrificed.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You cannot return the same permanent card that you sacrificed.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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