Rise to the Challenge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Target creature gets +2/+0 and gains first strike until end of turn.
Complete guide
Rise to the Challenge is a straightforward yet impactful red combat trick designed to swing a battle in your favor. By granting a power boost and first strike, this instant allows even a small creature to take down much larger threats before they can even strike back.
Combat Dominance
When you cast Rise to the Challenge, you target a single creature on the battlefield. That creature receives a +2 bonus to its power and gains the first strike keyword until the end of the current turn. This is particularly effective during the declare blockers step, as it changes the outcome of combat math significantly by allowing your creature to deal damage during the first strike combat damage step.
How it Resolves
First, you cast the spell by paying its mana cost and choosing a legal target creature. If the target is still legal when the spell resolves, the effects are applied immediately. The power increase affects the creature's current power, and the first strike ability creates an additional combat damage step. If the creature already had first strike or double strike, the keyword gain is redundant, but it still benefits from the +2/+0 buff.
Common Mistakes
A common error is casting this after the combat damage step has already occurred; once damage is dealt, first strike no longer provides a tactical advantage for that combat. Another mistake involves targeting a creature that is about to be removed from the battlefield. If the target becomes illegal before resolution, the entire spell fails and none of the effects occur.
When to Play It
The ideal time to play Rise to the Challenge is during combat, specifically after blockers are declared. This forces your opponent into a situation where their blocking creature might die before it can deal any damage. It can also be used as a finishing move to push through those last 2 points of damage if your creature is unblocked.
Interaction examples
You cast Rise to the Challenge targeting your 2/2 creature. In response, your opponent casts Deflecting Swat. Since you control your commander, they cast it for free and choose to change the target of Rise to the Challenge to their own creature. When the spell resolves, their creature gets the +2/+0 and first strike instead of yours.
You attack with a creature, and your opponent blocks with a larger one. You cast Rise to the Challenge to give your attacker first strike. If your opponent responds with Chaos Warp to shuffle your creature into your library, Rise to the Challenge will lose its target and go to the graveyard without doing anything. However, if Chaos Warp is not used, your creature deals damage first, likely destroying the blocker without taking damage in return.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Rise to the Challenge
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Rise to the Challenge
No archived Top 8 deck with this card yet.



Deflecting Swat
Chaos Warp