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Royal WardenHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Warhammer 40,000 Commander· October 7, 2022
Carte Magic Royal Warden

Royal Warden is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Phalanx Commander — When this creature enters, create two tapped 2/2 black Necron Warrior artifact creature tokens. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

How it works : Royal Warden

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Nim Deathmantle
+Ashnod's Altar
+Royal Warden
#1

Nim Deathmantle + Ashnod's Altar + Royal Warden

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Ashnod's Altar by sacrificing Royal Warden, adding {C}{C}.
  2. 2When Royal Warden dies, Nim Deathmantle triggers, causing you to pay {4} to return Royal Warden from your graveyard to the battlefield and attach Nim Deathmantle to it.
  3. 3When Royal Warden enters, it triggers, creating two tapped artifact creature tokens.
  4. 4Activate Ashnod's Altar by sacrificing a creature token, adding {C}{C}.
  5. 5Repeat.
Nim Deathmantle
+Krark-Clan Ironworks
+Royal Warden
#2

Nim Deathmantle + Krark-Clan Ironworks + Royal Warden

Infinite artifact ETBInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Krark-Clan Ironworks by sacrificing Royal Warden, adding {C}{C}.
  2. 2When Royal Warden dies, Nim Deathmantle triggers, causing you to pay {4} to return Royal Warden from your graveyard to the battlefield and attach Nim Deathmantle to it.
  3. 3When Royal Warden enters, it triggers, creating two tapped artifact creature tokens.
  4. 4Activate Krark-Clan Ironworks by sacrificing a creature token, adding {C}{C}.
  5. 5Repeat.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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Meta decks with Royal Warden

No archived Top 8 deck with this card yet.

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Official source