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Rules guide · Legendary Creature

Ruby, Daring TrackerHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Foundations· November 15, 2024
Carte Magic Ruby, Daring Tracker

Ruby, Daring Tracker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.

How it works : Ruby, Daring Tracker

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you controlled a creature with power 4 or greater when you declared Ruby as an attacker, it doesn't matter whether you still control one as her triggered ability resolves. Ruby will still get +2/+2 until end of turn.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ruby, Daring Tracker
+Bard Class
+Agatha of the Vile Cauldron
+Kogla, the Titan Ape
#1

Ruby, Daring Tracker + Bard Class + Agatha of the Vile Cauldron + Kogla, the Titan Ape

Infinite creature LTBInfinite creature ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
  1. 1Cast Ruby either from your hand or from the command zone by paying {0} due to Bard Class plus commander tax, if applicable.
  2. 2Activate Ruby by tapping it, adding {G}.
  3. 3Activate Kogla by paying {G}, returning Ruby from the battlefield to your hand.
  4. 4Repeat.
Ruby, Daring Tracker
+Bard Class
+Temur Sabertooth
+Agatha of the Vile Cauldron
#2

Ruby, Daring Tracker + Bard Class + Temur Sabertooth + Agatha of the Vile Cauldron

Infinite creature LTBInfinite creature ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
  1. 1Cast Ruby either from your hand or from the command zone by paying {0} due to Bard Class plus commander tax, if applicable.
  2. 2Activate Ruby by tapping it, adding {G}.
  3. 3Activate Temur Sabertooth by paying {G}, returning Ruby from the battlefield to your hand.
  4. 4Repeat.
Ruby, Daring Tracker
+Bard Class
+Heartstone
+Kogla, the Titan Ape
#3

Ruby, Daring Tracker + Bard Class + Heartstone + Kogla, the Titan Ape

Infinite creature LTBInfinite creature ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
  1. 1Cast Ruby either from your hand or from the command zone by paying {0} due to Bard Class plus commander tax, if applicable.
  2. 2Activate Ruby by tapping it, adding {G}.
  3. 3Activate Kogla by paying {G}, returning Ruby from the battlefield to your hand.
  4. 4Repeat.
Ruby, Daring Tracker
+Bard Class
+Temur Sabertooth
+Zirda, the Dawnwaker
#4

Ruby, Daring Tracker + Bard Class + Temur Sabertooth + Zirda, the Dawnwaker

Infinite creature LTBInfinite creature ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
  1. 1Cast Ruby either from your hand or from the command zone by paying {0} due to Bard Class plus commander tax, if applicable.
  2. 2Activate Ruby by tapping it, adding {G}.
  3. 3Activate Temur Sabertooth by paying {G}, returning Ruby from the battlefield to your hand.
  4. 4Repeat.
Ruby, Daring Tracker
+Bard Class
+Temur Sabertooth
+Biomancer's Familiar
#5

Ruby, Daring Tracker + Bard Class + Temur Sabertooth + Biomancer's Familiar

Infinite creature LTBInfinite creature ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
  1. 1Cast Ruby either from your hand or from the command zone by paying {0} due to Bard Class plus commander tax, if applicable.
  2. 2Activate Ruby by tapping it, adding {G}.
  3. 3Activate Temur Sabertooth by paying {G}, returning Ruby from the battlefield to your hand.
  4. 4Repeat.
Ruby, Daring Tracker
+Bard Class
+Kogla, the Titan Ape
+Training Grounds
#6

Ruby, Daring Tracker + Bard Class + Kogla, the Titan Ape + Training Grounds

Infinite creature LTBInfinite creature ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
  1. 1Cast Ruby either from your hand or from the command zone by paying {0} due to Bard Class plus commander tax, if applicable.
  2. 2Activate Ruby by tapping it, adding {G}.
  3. 3Activate Kogla by paying {G}, returning Ruby from the battlefield to your hand.
  4. 4Repeat.
Ruby, Daring Tracker
+Bard Class
+Biomancer's Familiar
+Kogla, the Titan Ape
#7

Ruby, Daring Tracker + Bard Class + Biomancer's Familiar + Kogla, the Titan Ape

Infinite creature LTBInfinite creature ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
  1. 1Cast Ruby either from your hand or from the command zone by paying {0} due to Bard Class plus commander tax, if applicable.
  2. 2Activate Ruby by tapping it, adding {G}.
  3. 3Activate Kogla by paying {G}, returning Ruby from the battlefield to your hand.
  4. 4Repeat.
Ruby, Daring Tracker
+Bard Class
+Temur Sabertooth
+Training Grounds
#8

Ruby, Daring Tracker + Bard Class + Temur Sabertooth + Training Grounds

Infinite creature LTBInfinite creature ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
  1. 1Cast Ruby either from your hand or from the command zone by paying {0} due to Bard Class plus commander tax, if applicable.
  2. 2Activate Ruby by tapping it, adding {G}.
  3. 3Activate Temur Sabertooth by paying {G}, returning Ruby from the battlefield to your hand.
  4. 4Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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