Ruin Raider is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
How it works : Ruin Raider
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
No other card is named in this ruling.
- #2· Wizards of the Coast
Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the permanent with that raid ability wasn't on the battlefield when you attacked.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the mana cost of the revealed card includes
, X is considered to be 0.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.
No other card is named in this ruling.
- #6· Wizards of the Coast
The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.
No other card is named in this ruling.
Legal formats
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Meta decks with Ruin Raider
No archived Top 8 deck with this card yet.




