Saheeli's Lattice // Mastercraft Raptor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this artifact enters, you may discard a card. If you do, draw two cards. Craft with one or more Dinosaurs(
, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
Complete guide
Saheeli's Lattice is a versatile red artifact that offers early-game card selection and late-game power. By transforming into the Mastercraft Raptor, it can become one of the most formidable threats on the battlefield based on the materials you use.
Initial Entry and Filtering
When Saheeli's Lattice enters the battlefield, you are given an optional trigger. You may discard exactly one card to draw two cards. This helps fill your graveyard with Dinosaurs to prepare for the Craft ability later. If you choose not to discard, or if the Lattice leaves the battlefield before the trigger resolves, you won't get the extra cards.
The Crafting Process
To transform the Lattice into Mastercraft Raptor, you must pay {4}{R} and exile the Lattice along with one or more Dinosaurs from your field or graveyard. This is done as a sorcery. Once the cost is paid, the card returns to the battlefield transformed. The Raptor's power is then continuously calculated based on the printed power of the Dinosaur cards currently in exile that were used to pay for that specific Craft activation.
Mastercraft Raptor's Power
The Mastercraft Raptor's power is a characteristic-defining ability. It checks the power of the cards 'used to craft it' which are still in the exile zone. If you used a token to craft it, that token ceases to exist in exile, so it contributes 0 to the power. Similarly, if an exiled card has a '*' in its power, its ability continues to function in exile to determine the Raptor's current power.
When to Play It
Play Saheeli's Lattice early when you need to dig for land or specific threats. Hold onto high-power Dinosaurs in your hand or graveyard to ensure that when you eventually activate the Craft ability, the resulting Mastercraft Raptor has enough power to end the game in a single swing.
Interaction examples
You can use Ornithopter of Paradise to produce the red mana needed to cast Saheeli's Lattice on turn two. Later, the mana provided by the Thopter helps you reach the five mana required for the Craft ability. Note that since Ornithopter of Paradise is not a Dinosaur, it cannot be used as a material for the Craft ability itself.
If you use Professional Face-Breaker to exile Saheeli's Lattice from the top of your library, you may cast it. Upon entering, you can discard a high-power Dinosaur card from your hand. This puts the Dinosaur into your graveyard, making it a legal target to be 'used to craft' the Mastercraft Raptor later, effectively turning a dead card in your hand into power for your future creature.
If you have a 6/6 Dinosaur in your graveyard and Saheeli's Lattice on the battlefield, you can pay {4}{R} and exile both. The Lattice returns as Mastercraft Raptor. Because the 6/6 Dinosaur is now 'a card used to craft it' in exile, the Raptor becomes a 6/4 creature. If you had exiled two 6/6 Dinosaurs instead, it would be a 12/4.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Saheeli's Lattice // Mastercraft Raptor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
If any of the exiled cards has a characteristic-defining ability that defines its power, that ability will apply. For example, if you somehow used Souls of the Lost to craft Mastercraft Raptor (perhaps because it became a copy of a Dinosaur), its power while in exile is equal to the number of permanent cards in your graveyard, and Mastercraft Raptor's power will change as the number of permanent cards in your graveyard changes. If the characteristic-defining ability can't be applied, then use 0.
No other card is named in this ruling.
- #3· Wizards of the Coast
The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)
No other card is named in this ruling.
- #4· Wizards of the Coast
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
No other card is named in this ruling.
- #5· Wizards of the Coast
You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.
No other card is named in this ruling.
Legal formats
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Meta decks with Saheeli's Lattice // Mastercraft Raptor
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Professional Face-Breaker