← MTG Rules

Rules guide · Creature

Salvation SwanHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Bloomburrow· August 2, 2024
Carte Magic Salvation Swan

Salvation Swan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

Complete guide

Salvation Swan is a versatile Bird Cleric that specializes in protecting your creatures and granting them permanent flight. With Flash and a powerful entry trigger, it can reshape the battlefield at a moment's notice to save your units or reuse their entry effects.

Granting Wings and Warding Off Danger

When Salvation Swan or another Bird enters the battlefield under your control, you may exile one of your non-flying creatures. This creature doesn't return immediately; instead, it waits in the exile zone until the next end step, when it returns with a flying counter. Because the creature returns as a new object, it loses any previous counters or attachments, making this an effective way to reset a creature's status while giving it a permanent keyword ability.

Step-by-Step Resolution

First, Salvation Swan enters the battlefield, triggering its ability. You choose a target creature you control that does not have flying. Upon resolution, that target is moved to the exile zone. The game then tracks this event and waits for the next end step to begin. At that moment, a delayed trigger occurs, and the exiled card is returned to the battlefield under its owner's control. As it enters, it receives a flying counter, which grants it the Flying ability permanently as long as the counter remains.

Common Pitfalls

It is important to remember that Salvation Swan cannot target itself because it has Flying. Additionally, if you exile a token creature, that token ceases to exist as soon as it leaves the battlefield and will not return during the end step. You must also be careful with Auras and Equipment; Auras will be put into the graveyard, while Equipment will simply fall off and stay on the battlefield when the creature is exiled.

Strategic Timing

Because Salvation Swan has Flash, you can cast it during an opponent's turn to save a creature from a removal spell. Since the exiled creature returns at the next end step, it can dodge board wipes or targeted destruction. Furthermore, since the creature re-enters the battlefield, it will trigger any 'enters the battlefield' abilities it possesses a second time, providing extra value for your deck.

Interaction examples

Maximizing Value with Simulacrum

You control Solemn Simulacrum. During your opponent's turn, you cast Salvation Swan. When the Swan enters, its trigger targets the Simulacrum. The Simulacrum is exiled. At the beginning of the next end step, the Simulacrum returns to the battlefield with a flying counter. This causes the Simulacrum's entry ability to trigger again, allowing you to search for another basic land.

Doubling Down on Birds

You have Roaming Throne on the battlefield, having chosen 'Bird' as its type. When you cast Salvation Swan, it enters and triggers its ability. Because Roaming Throne is now a Bird, Salvation Swan's ability triggers an additional time. You can target two different non-flying creatures you control to exile them and have both return with flying counters at the end step.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Salvation Swan

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Salvation Swan

No archived Top 8 deck with this card yet.

Explore the meta
Official source