Sam, Loyal Attendant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Partner with Frodo, Adventurous Hobbit (When this creature enters, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with ",
, Sacrifice this token: You gain 3 life.") Activated abilities of Foods you control cost
less to activate.
How it works : Sam, Loyal Attendant
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie (an Artifact Creature — Food Golem) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost).
Card named in this ruling
- #2· Wizards of the Coast
Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
Card named in this ruling
- #3· Wizards of the Coast
You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
Card named in this ruling
- #4· Wizards of the Coast
Whatever you do, don't eat the delicious cards.
No other card is named in this ruling.
- #5· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
No other card is named in this ruling.
- #6· Wizards of the Coast
To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
No other card is named in this ruling.
- #7· Wizards of the Coast
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
No other card is named in this ruling.
- #8· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #9· Wizards of the Coast
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
No other card is named in this ruling.
- #10· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
No other card is named in this ruling.
- #11· Wizards of the Coast
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
No other card is named in this ruling.
- #12· Wizards of the Coast
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
No other card is named in this ruling.
- #13· Wizards of the Coast
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Frodo, Adventurous Hobbit and Sam, Loyal Attendant are your commanders, your deck may contain cards with white, black, and/or green in their color identity, but not blue or red.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Sam, Loyal Attendant + Peregrin Took + Camellia, the Seedmiser + Academy Manufactor
- 1Activate a Food by paying
due to Sam, tapping and sacrificing it.
- 2Camellia triggers, creating a 1/1 Squirrel creature token and a Food, Clue and Treasure token due to Peregrin Took and Academy Manufactor.
- 3Resolve the Food ability, causing you to gain 3 life.
- 4Activate the Treasure by tapping and sacrificing it, adding
.
- 5Repeat.
Sam, Loyal Attendant + Pippin, Warden of Isengard + Hazel's Brewmaster
- 1Activate a Food using Pippin's first ability by tapping it, creating a Food token.
- 2Repeat step 1.
Peregrin Took + Treebeard, Gracious Host + Scurry Oak + Prize Pig
- 1Activate Prize Pig by tapping it, adding
.
- 2Activate a Food you control by paying
, tapping and sacrificing it, causing you to gain 3 life.
- 3Treebeard's second ability and Prize Pig trigger.
- 4Resolve the Prize Pig trigger, putting three ribbon counters on it, then removing all ribbon counters from it and untapping it.
- 5Resolve the Treebeard trigger, putting three +1/+1 counters on Scurry Oak.
- 6Scurry Oak triggers, creating a 1/1 Squirrel creature token and a Food artifact token.
- 7Repeat.
Sam, Loyal Attendant + Warren Soultrader + Academy Manufactor + Experimental Confectioner
- 1Activate Warren Soultrader by paying 1 life and sacrificing another creature, creating a Food, Clue and Treasure token.
- 2Activate the Treasure by tapping and sacrificing it, adding
.
- 3Activate the Food by paying
, tapping and sacrificing it.
- 4Experimental Confectioner triggers, creating a 1/1 Rat creature token.
- 5Resolve the Food ability, causing you to gain 3 life.
- 6Repeat.
Sam, Loyal Attendant + Mutagen Man, Living Ooze + Peregrin Took + Camellia, the Seedmiser
- 1Activate a Food by paying
(due to Sam and Mutagen Man) and tapping it.
- 2Camellia triggers, creating a 1/1 Squirrel creature token and a Food token due to Peregrin Took.
- 3Resolve the Food ability, causing you to gain 3 life.
- 4Repeat.
Sam, Loyal Attendant + Academy Manufactor + Nuka-Cola Vending Machine + Amulet of Vigor
- 1Activate a Food by paying
, tapping and sacrificing it.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Clue, tapped Food, and tapped Treasure token.
- 3When the Clue, Food and Treasure enter the battlefield, Amulet of Vigor triggers three times, untapping the Clue, Food and Treasure.
- 4Resolve the Food ability from step 1, causing you to gain 3 life.
- 5Activate the Treasure by tapping and sacrificing it, adding
.
- 6Repeat.
Ygra, Eater of All + Sam, Loyal Attendant + Bog Initiate
- 1Activate Bog Initiate by paying
due to Sam's reduction effect, as Bog Initiate is a Food due to Ygra, adding
.
- 2Repeat.
Ghave, Guru of Spores + Ygra, Eater of All + Sam, Loyal Attendant
- 1Activate Ghave's first ability by paying
due to Sam and Ygra and removing a +1/+1 counter from a creature you control, creating a 1/1 Saproling creature token.
- 2Activate Ghave's second ability by paying
and sacrificing the Saproling.
- 3When the Saproling dies as a Food due to Ygra, Ygra triggers, putting two +1/+1 counters on it.
- 4Resolve the Ghave ability, putting a +1/+1 counter on it.
- 5Repeat.
Interactions with other cards
These cards' text mentions Sam, Loyal Attendant.
Related cards and tokens
Legal formats
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