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Sandskitter OutriderHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tarkir: Dragonstorm· April 11, 2025
Carte Magic Sandskitter Outrider

Sandskitter Outrider is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

Complete guide

Sandskitter Outrider is a versatile addition to your black decks, offering a hard-to-block threat with the new endure mechanic. Whether you need a single large attacker or multiple bodies to clog up the board, this Goblin Soldier adapts to your tactical needs. Let's break down how to get the most out of its arrival on the battlefield.

What It Does

Sandskitter Outrider is a creature with Menace, meaning your opponents must commit at least two blockers to stop it. Its core strength lies in its 'Endure 2' triggered ability, which triggers immediately when the creature enters the battlefield. This keyword gives you a choice: either bolster the Outrider itself with two +1/+1 counters or expand your board presence by creating a 2/2 white Spirit creature token.

How Endure Resolves

When Sandskitter Outrider enters the battlefield, its endure ability goes on the stack. You do not choose between counters or a token until the ability actually resolves. If an opponent destroys the Outrider in response to the trigger, you cannot put counters on it, so you will automatically create the 2/2 Spirit token instead. Once you make your choice during resolution, no player can take actions to stop that specific choice from occurring.

Common Mistakes

A frequent error is assuming you must declare the choice (counters or token) as you cast the spell or when the trigger is first placed on the stack. Remember, the choice happens only as the ability resolves. Additionally, keep in mind that even if the Outrider is no longer a creature (due to a transformation effect), it can still receive +1/+1 counters if it is still on the battlefield.

When to Play It

This card is excellent when you need to pressure an opponent who is low on blockers, as Menace makes it difficult to manage. Choose the +1/+1 counters if you want a 4/4 Menace threat that can end the game quickly. Choose the Spirit token if you are facing sacrifice effects, need a chump blocker, or want to maximize the number of creatures you control for other synergies.

Interaction examples

Expanding the Army

You cast Sandskitter Outrider. When it enters, you choose to create a 2/2 white Spirit token. You now have two separate creatures: a 2/2 with Menace and a 2/2 Spirit, providing more utility against single-target removal.

Doubling Down with the Throne

With Roaming Throne on the battlefield naming 'Goblin', Sandskitter Outrider enters and triggers its endure ability twice. You can choose to put four counters on the Outrider, create two Spirits, or mix the options by taking two counters and one Spirit.

Value in the Midgame

After casting Solemn Simulacrum to ramp into your fourth land, you play Sandskitter Outrider. Because you already have a blocker in the Simulacrum, you can safely choose to put two +1/+1 counters on the Outrider to create a 4/4 Menace attacker to pressure your opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sandskitter Outrider

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

    Card named in this ruling

Related cards and tokens

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderduel
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