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Rules guide · Creature

Savageborn HydraHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Double Masters· August 7, 2020
Carte Magic Savageborn Hydra

Savageborn Hydra is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Double strike This creature enters with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Complete guide

Savageborn Hydra is a terrifying threat that scales throughout the entire game. Combining the raw power of X-cost spells with the lethal efficiency of double strike, this Hydra demands an immediate answer from your opponents.

Variable Strength and Growth

Savageborn Hydra enters the battlefield with a number of +1/+1 counters equal to the mana spent on its X cost. However, its potential doesn't stop there. By spending one mana and one hybrid Red/Green mana, you can add additional +1/+1 counters to it. Note that this activated ability can only be used during your main phase when the stack is empty, as it follows sorcery speed restrictions.

Double Strike Mechanics

Because this creature has double strike, it deals both first-strike and regular combat damage. Any +1/+1 counters you place on it effectively count twice during the combat phase. If it has three counters, it deals 3 damage during the first-strike step and another 3 during the normal combat damage step, totaling 6 damage.

Common Timing Mistakes

The most common error is attempting to pump the Hydra during combat or in response to a removal spell. Its ability to gain counters is limited to 'sorcery speed.' This means you must commit your mana to grow the Hydra before moving to the combat phase or passing the turn.

When to Deploy

This card is an excellent mana sink. Early in the game, it can be a modest threat, but in the late game, it becomes a massive finisher. Since it lacks natural protection like hexproof, it is often best played when you have enough mana to make it a significant threat immediately or when your opponent is tapped out.

Interaction examples

Accelerating the Hydra

On turn one, you play Llanowar Elves. On turn two, you play a land and tap both lands and the Elf to cast Savageborn Hydra where X is 1. The Hydra enters with one +1/+1 counter. Because of double strike, this 1/1 creature will deal a total of 2 damage if unblocked.

Fixing Mana for Growth

If you have Savageborn Hydra on the battlefield and a Birds of Paradise, you can tap the Birds for Red or Green mana to help pay for the Hydra's activated ability. During your main phase, you spend two mana (one generic and one from Birds of Paradise) to put a permanent +1/+1 counter on the Hydra, increasing its damage output for all future combats.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Savageborn Hydra

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
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