Savage Twister is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Savage Twister deals X damage to each creature.
Complete guide
Savage Twister is a classic Gruul board wipe that harnesses the raw power of nature to clear the battlefield. By channeling red and green mana, you can create a localized storm that deals damage to every creature in play, regardless of who controls them. It is a flexible tool for controlling the pace of the game when the board becomes too crowded.
What It Does
Savage Twister is a sorcery with a variable mana cost. While it requires at least one red and one green mana, the 'X' in its cost allows you to scale the damage based on how much additional mana you can spend. When it resolves, it deals exactly X damage to every creature currently on the battlefield. Because it does not target, it can affect creatures with Hexproof or Shroud.
How It Resolves Step by Step
First, you choose a value for X as you cast the spell. You then pay the total cost, which is X plus one red and one green mana. Once the spell resolves, the game checks the value you chose for X and applies that much damage to every creature simultaneously. Any creature whose dealt damage is greater than or equal to its toughness will be destroyed the next time state-based actions are checked.
Common Mistakes
A frequent error is forgetting that Savage Twister hits your own creatures as well as your opponents'. It is not a one-sided wipe. Additionally, since it is a sorcery, you cannot cast it during an opponent's turn to stop an attack unless you have an effect that allows you to cast sorceries as though they had flash. Finally, remember that damage stays on creatures until the cleanup step, so even if a creature survives the initial blast, additional damage later in the turn could still kill it.
When to Play It
This card is best utilized in decks that can generate large amounts of mana quickly. By clearing the board of small utility creatures or aggressive tokens, you can reset the game state in your favor. It is particularly effective when you have high-toughness creatures that can survive a medium-sized X value while your opponents' smaller creatures perish.
Interaction examples
On turn three, you cast Cultivate to search for two basic lands, putting one onto the battlefield tapped and one into your hand. This ramp ensures that by turn five, you have at least six mana available. You can then cast Savage Twister where X equals 4, dealing 4 damage to every creature, which is usually enough to wipe out most mid-game threats.
If you are missing your red or green source, you can cast Farseek to pull a Mountain or a non-basic Forest onto the battlefield. Once your mana base is stabilized, Savage Twister becomes a reliable panic button. If you cast it for X=2 early in the game, you can sweep away early aggressive creatures like goblins or elves before they become a problem.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Savage Twister
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Savage Twister
No archived Top 8 deck with this card yet.



Cultivate
Farseek