Saving Grace is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
How it works : Saving Grace
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Saving Grace's ability has no effect on damage already dealt earlier in the turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.
No other card is named in this ruling.
- #3· Wizards of the Coast
More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
No other card is named in this ruling.
- #4· Wizards of the Coast
Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Crystalline Crawler + Saving Grace + Vigor + Pyrohemia
- 1Cast Saving Grace by paying
.
- 2Saving Grace enters the battlefield attached to Crystalline Crawler, triggering itself, causing all damage that would be dealt to you or permanents you control this turn to be dealt to Crystalline Crawler instead.
- 3Activate Pyrohemia by paying
, dealing 1 damage to each creature and each player.
- 4Saving Grace's ability redirects damage to Crystalline Crawler, which results in at least three +1/+1 counters being placed on it instead due to Vigor.
- 5Activate Crystalline Crawler's first activated ability at least once by removing a +1/+1 counter from it, adding at least
.
- 6Repeat from step 3.
Crystalline Crawler + Saving Grace + Vigor + Warmonger
- 1Cast Saving Grace by paying
.
- 2Saving Grace enters the battlefield attached to Crystalline Crawler, triggering itself, causing all damage that would be dealt to you or permanents you control this turn to be dealt to Crystalline Crawler instead.
- 3Cast Warmonger by paying
.
- 4Activate Warmonger by paying
, dealing 1 damage to each creature without flying and each player.
- 5Saving Grace's ability redirects damage to Crystalline Crawler, which results in at least four +1/+1 counters being placed on it instead due to Vigor.
- 6Activate Crystalline Crawler's first activated ability at least twice by removing at least two +1/+1 counters from it, adding at least
.
- 7Repeat from step 4.
Crystalline Crawler + Saving Grace + Vigor + Ashen Firebeast
- 1Cast Saving Grace by paying
.
- 2Saving Grace enters the battlefield attached to Crystalline Crawler, triggering itself, causing all damage that would be dealt to you or permanents you control this turn to be dealt to Crystalline Crawler instead.
- 3Activate Ashen Firebeast by paying
, dealing 1 damage to each creature without flying.
- 4Saving Grace's ability redirects damage to Crystalline Crawler, which results in at least three +1/+1 counters being placed on it instead due to Vigor.
- 5Activate Crystalline Crawler's first activated ability at least twice by removing at least two +1/+1 counters from it, adding at least
.
- 6Repeat from step 3.
Crystalline Crawler + Saving Grace + Vigor + Scourge of Kher Ridges
- 1Cast Saving Grace by paying
.
- 2Saving Grace enters the battlefield attached to Crystalline Crawler, triggering itself, causing all damage that would be dealt to you or permanents you control this turn to be dealt to Crystalline Crawler instead.
- 3Activate Scourge of Kher Ridges's first ability by paying
, dealing 2 damage to each creature without flying.
- 4Saving Grace's ability redirects damage to Crystalline Crawler, which results in at least three +1/+1 counters being placed on it instead due to Vigor.
- 5Activate Crystalline Crawler's first activated ability at least twice by removing at least two +1/+1 counters from it, adding at least
.
- 6Repeat from step 3.
Crystalline Crawler + Saving Grace + Vigor + Thrashing Wumpus
- 1Cast Saving Grace by paying
.
- 2Saving Grace enters the battlefield attached to Crystalline Crawler, triggering itself, causing all damage that would be dealt to you or permanents you control this turn to be dealt to Crystalline Crawler instead.
- 3Activate Thrashing Wumpus by paying
, dealing 1 damage to each creature and each player.
- 4Saving Grace's ability redirects damage to Crystalline Crawler, which results in at least four +1/+1 counters being placed on it instead due to Vigor.
- 5Activate Crystalline Crawler's first activated ability at least once by removing at least one +1/+1 counter from it, adding at least
.
- 6Repeat from step 3.
Crystalline Crawler + Saving Grace + Vigor + Pestilence Demon
- 1Cast Saving Grace by paying
, targeting Crystalline Crawler.
- 2Saving Grace enters the battlefield and triggers, causing all damage that would be dealt to you and to permanents you control this turn to be dealt to Crystalline Crawler instead.
- 3Activate Pestilence Demon by paying
, dealing 1 damage to each opponent and each creature they control, and attempting to deal 1 damage to you and each creature you control.
- 4Saving Grace redirects that damage to Crystalline Crawler.
- 5Vigor's replacement effect prevents that damage and puts that many +1/+1 counters on Crystalline Crawler instead.
- 6Activate Crystalline Crawler's first activated ability by removing a +1/+1 counter, adding
.
- 7Repeat from step 3.
Crystalline Crawler + Saving Grace + Vigor + Pestilence
- 1Cast Saving Grace by paying
.
- 2Saving Grace enters the battlefield attached to Crystalline Crawler, triggering itself, causing all damage that would be dealt to you or permanents you control this turn to be dealt to Crystalline Crawler instead.
- 3Activate Pestilence by paying
, dealing 1 damage to each creature and each player.
- 4Saving Grace's ability redirects damage to Crystalline Crawler, which results in at least three +1/+1 counters being placed on it instead due to Vigor.
- 5Activate Crystalline Crawler's first activated ability at least once by removing at least one +1/+1 counter from it, adding at least
.
- 6Repeat from step 3.
Legal formats
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Meta decks with Saving Grace
No archived Top 8 deck with this card yet.













