Scampire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Scampire enters, you get, then you may put a sticker on a creature card in your graveyard.
: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Complete guide
Welcome to the dark side of the carnival with Scampire, a Vampire Employee that specializes in reanimating your fallen creatures. This card utilizes the sticker mechanic and Ticket counters to mark targets for a temporary return to the battlefield. By combining resource management with graveyard recursion, Scampire ensures your best threats never stay dead for long.
Setting the Stage with Stickers
When Scampire enters the battlefield, you immediately receive one Ticket counter ({TK}). As part of the same triggered ability, you may then choose a creature card in your graveyard and place a sticker on it. Stickers remain on cards as they move between public zones, meaning a sticker placed on a card in the graveyard stays there until the card enters a hidden zone like your hand or library.
Reanimation Mechanics
Scampire possesses an activated ability costing {3}{B} that can only be used during your main phase when the stack is empty. This ability targets a creature card in your graveyard that has a sticker on it. Upon resolution, that card is returned to the battlefield and gains haste. However, this return is fleeting; a delayed triggered ability is created that will exile the creature at the beginning of the next end step.
Common Pitfalls
A common mistake is forgetting that the reanimation ability is restricted to sorcery speed. You cannot use Scampire to bring back a blocker during your opponent's turn. Additionally, if the creature card loses its sticker—for example, by being returned to your hand and then discarded again—it is no longer a legal target for Scampire's ability unless you apply a new sticker.
Strategic Timing
Because the creature is exiled at the next end step, it is best to use Scampire's ability at the start of your pre-combat main phase. This ensures you maximize the value of the haste keyword. If you activate this ability during your post-combat main phase, you will still lose the creature at the end of the turn without having had the chance to attack with it.
Interaction examples
With Roaming Throne on the battlefield naming 'Vampire', Scampire's enter-the-battlefield ability triggers twice. You will receive a total of two Ticket counters and may place stickers on two different creature cards in your graveyard, setting up multiple reanimation targets for future turns.
When Scampire enters, you get a Ticket counter. You can track this using Ticket Bucket-Bot. If you have enough Ticket counters from other sources, you could choose to place a power/toughness or ability sticker on the creature card in your graveyard. Scampire's reanimation ability only requires the card to have 'a sticker,' regardless of whether it was a name sticker, an art sticker, or a sticker with a Ticket cost.
If Solemn Simulacrum is in your graveyard and has a sticker, you can pay {3}{B} to return it to the battlefield. You will trigger the Simulacrum's ability to search for a land. Because Scampire grants it haste, you can attack. At the beginning of the next end step, the Simulacrum is exiled. Note that since it is exiled and does not 'die,' you will not get to draw a card from the Simulacrum's second ability.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Scampire
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Scampire + Priest of Gix + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Priest of Gix, adding
.
- 2Activate Scampire by paying
, returning Priest of Gix from your graveyard to the battlefield.
- 3When Priest of Gix enters the battlefield, it triggers, adding
.
- 4Repeat.
Scampire + Patron of the Orochi + Altar of Dementia
- 1Activate Scampire by paying
, returning Patron of the Orochi from your graveyard to the battlefield and giving it haste.
- 2Activate Patron of the Orochi by tapping it, untapping all Forests and green creatures.
- 3Tap those permanents to add at least
.
- 4Sacrifice Patron of the Orochi to Altar of Dementia, milling target player seven cards.
- 5Repeat.
Scampire + Dockside Extortionist + Altar of Dementia
- 1Activate Altar of Dementia by sacrificing Dockside Extortionist, causing target player to mill cards equal to Dockside Extortionist's power.
- 2Activate Scampire by paying
, returning Dockside Extortionist from your graveyard to the battlefield.
- 3When Dockside Extortionist enters the battlefield, it triggers, creating at least five Treasure tokens.
- 4Activate four Treasures by tapping and sacrificing them, adding
.
- 5Repeat.
Scampire + Dockside Extortionist + Woe Strider
- 1Activate Woe Strider by sacrificing Dockside Extortionist, causing you to scry 1.
- 2Activate Scampire by paying
, returning Dockside Extortionist from your graveyard to the battlefield.
- 3When Dockside Extortionist enters the battlefield, it triggers, creating at least five Treasure tokens.
- 4Activate four Treasures by tapping and sacrificing them, adding
.
- 5Repeat.
Scampire + Dockside Extortionist + Viscera Seer
- 1Activate Viscera Seer by sacrificing Dockside Extortionist, causing you to scry 1.
- 2Activate Scampire by paying
, returning Dockside Extortionist from your graveyard to the battlefield.
- 3When Dockside Extortionist enters the battlefield, it triggers, creating at least five Treasure tokens.
- 4Activate four Treasures by tapping and sacrificing them, adding
.
- 5Repeat.
Scampire + Dockside Extortionist + Carrion Feeder
- 1Activate Carrion Feeder by sacrificing Dockside Extortionist, putting a +1/+1 counter on Carrion Feeder.
- 2Activate Scampire by paying
, returning Dockside Extortionist from your graveyard to the battlefield.
- 3When Dockside Extortionist enters the battlefield, it triggers, creating at least five Treasure tokens.
- 4Activate four Treasures by tapping and sacrificing them, adding
.
- 5Repeat.
Scampire + Dockside Extortionist + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing Dockside Extortionist, adding
.
- 2Activate Scampire by paying
, returning Dockside Extortionist from your graveyard to the battlefield.
- 3When Dockside Extortionist enters the battlefield, it triggers, creating at least four Treasure tokens.
- 4Activate three Treasures by tapping and sacrificing them, adding
.
- 5Repeat.
Scampire + Priest of Urabrask + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing Priest of Urabrask, adding
.
- 2Activate Scampire by paying
, returning Priest of Urabrask from your graveyard to the battlefield.
- 3When Priest of Urabrask enters the battlefield, it triggers, adding
.
- 4Repeat.
Related cards and tokens
Legal formats
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Meta decks with Scampire
No archived Top 8 deck with this card yet.



Scampire
Roaming Throne
Ticket Bucket-Bot
Solemn Simulacrum








