Scarecrone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Sacrifice a Scarecrow: Draw a card.
,
: Return target artifact creature card from your graveyard to the battlefield.
Complete guide
Scarecrone is a versatile engine for artifact-based decks, offering both card advantage and graveyard recursion. As a Scarecrow itself, it provides immediate utility by recycling your mechanical minions or returning itself from the brink. Whether you are looking to draw into your combo or reanimate a fallen giant, this artifact creature has you covered.
Dual Utility Engines
Scarecrone features two distinct activated abilities. The first allows you to pay one mana and sacrifice a Scarecrow to draw a card. Since Scarecrone is a Scarecrow, it can sacrifice itself to this ability. The second ability requires four mana and tapping Scarecrone to target an artifact creature card in your graveyard and return it directly to the battlefield. Note that the target must be an artifact creature card specifically; non-creature artifacts cannot be returned this way.
Resolution Breakdown
When you activate the first ability, sacrificing the Scarecrow is a cost. This means your opponent cannot respond to the sacrifice to prevent you from drawing the card; once the ability is on the stack, the creature is already in the graveyard. For the second ability, you must choose a valid target in your graveyard at the time of activation. If that card is removed from your graveyard before the ability resolves (for example, by a spell that exiles cards from graveyards), the ability will fail to resolve and nothing will happen.
Common Pitfalls
A frequent mistake is attempting to use the second ability to return a card that is an artifact but not a creature, such as a simple Equipment or Mana Rock. The card in the graveyard must have both types. Additionally, remember that Scarecrone must be untapped to use its reanimation ability, whereas the sacrifice ability does not require tapping, allowing you to use it even if Scarecrone has summoning sickness or is already tapped.
Strategic Timing
To maximize value, use Scarecrone's sacrifice ability in response to your opponent's removal spells. If a creature is going to die anyway, you might as well turn it into a fresh card. The reanimation ability is best used at the end of your opponent's turn, ensuring your new creature is ready to attack or use its own tap abilities on your following turn.
Interaction examples
With Solemn Simulacrum on the battlefield, you can pay one mana and sacrifice it to Scarecrone. You will draw one card from the Simulacrum's own death trigger and one card from Scarecrone's ability. Later, you can pay four mana and tap Scarecrone to return the Simulacrum to the battlefield, searching for another land and setting up the loop to repeat.
If Roaming Throne enters the battlefield and you choose 'Scarecrow', it becomes a Scarecrow itself. You can now sacrifice Roaming Throne to Scarecrone's first ability to draw a card. Furthermore, because Roaming Throne is an artifact creature, Scarecrone can target it with its second ability to bring it back from the graveyard for four mana.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Scarecrone
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Scarecrone + Coretapper + Magistrate's Scepter
- 1Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- 2Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- 3Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- 4Activate Scarecrone's second ability by paying
and tapping it, returning Coretapper from your graveyard to the battlefield.
- 5Repeat each turn.
Scarecrone + Thornbite Staff + Myr Battlesphere + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Myr Battlesphere, adding
.
- 2Myr Battlesphere dies, triggering Scarecrone, untapping Scarecrone.
- 3Activate Scarecrone's second ability by paying
and tapping it, returning Myr Battlesphere from your graveyard to the battlefield.
- 4Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
- 5Activate Ashnod's Altar by sacrificing a Myr token, adding
.
- 6Repeat.
Scarecrone + Thornbite Staff + Myr Battlesphere + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing Myr Battlesphere, adding
.
- 2Myr Battlesphere dies, triggering Scarecrone, untapping Scarecrone.
- 3Activate Scarecrone's second ability by paying
and tapping it, returning Myr Battlesphere from your graveyard to the battlefield.
- 4Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
- 5Activate Krark-Clan Ironworks by sacrificing a Myr token, adding
.
- 6Repeat.
Scarecrone + Thornbite Staff + Cathodion + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Cathodion, adding
.
- 2Cathodion dies, triggering itself and Scarecrone.
- 3Resolve the Cathodion trigger, adding
.
- 4Resolve the Scarecrone trigger, untapping it.
- 5Activate Scarecrone's second ability by paying
and tapping it, returning Cathodion from your graveyard to the battlefield.
- 6Repeat.
Scarecrone + Thornbite Staff + Cathodion + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing Cathodion, adding
.
- 2Cathodion dies, triggering itself and Scarecrone.
- 3Resolve the Cathodion trigger, adding
.
- 4Resolve the Scarecrone trigger, untapping it.
- 5Activate Scarecrone's second ability by paying
and tapping it, returning Cathodion from your graveyard to the battlefield.
- 6Repeat.
Scarecrone + Su-Chi + Voltaic Construct + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Su-Chi, adding
.
- 2When Su-Chi dies, it triggers, adding
.
- 3Activate Scarecrone's second ability by paying
and tapping it, returning Su-Chi to the battlefield from your graveyard.
- 4Activate Voltaic Construct by paying
, untapping Scarecrone.
- 5Repeat.
Scarecrone + Su-Chi + Voltaic Construct + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing Su-Chi, adding
.
- 2When Su-Chi dies, it triggers, adding
.
- 3Activate Scarecrone's second ability by paying
and tapping it, returning Su-Chi to the battlefield from your graveyard.
- 4Activate Voltaic Construct by paying
, untapping Scarecrone.
- 5Repeat.
Scarecrone + Su-Chi Cave Guard + Voltaic Construct + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Su-Chi Cave Guard, adding
.
- 2When Su-Chi Cave Guard dies, it triggers, adding eight
.
- 3Activate Scarecrone's second ability by paying
and tapping it, returning Su-Chi Cave Guard to the battlefield from your graveyard.
- 4Activate Voltaic Construct by paying
, untapping Scarecrone.
- 5Repeat.
Legal formats
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Meta decks with Scarecrone
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne








