Scooch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.
How it works : Scooch
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Adding or subtracting 1 to a creature’s power will give it +1/+0 or -1/0, respectively. Note that this effect doesn’t have a duration and will last until the creature leaves the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
Adding or subtracting 1 from a player’s life total will cause that player to gain or lose 1 life, respectively.
No other card is named in this ruling.
- #3· Wizards of the Coast
Targeting a die roll requires some Un- magic. Just after a die roll, during the time when die roll modifications are allowed, announce you’re casting Scooch. It goes on the stack and can be responded to. If the card you draw is another Scooch, or if we don’t learn from this and it’s some other card that’s castable mid-die roll, you get . . . priority? Sure, priority! You can cast that card. This all happens while the spell, ability, Attraction visit, or replacement effect (?!) that prompted the original die roll is resolving. Un- magic!
No other card is named in this ruling.
- #4· Wizards of the Coast
You can change a result to something normally not possible on the die in question, such as a 0 or a 7 on a six-sided die.
No other card is named in this ruling.
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Meta decks with Scooch
No archived Top 8 deck with this card yet.




