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Rules guide · Sorcery

ScrambleverseHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2012· July 15, 2011
Carte Magic Scrambleverse

Scrambleverse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Complete guide

Scrambleverse is a chaotic red sorcery that turns the entire battlefield upside down by redistributing every nonland asset. It is the ultimate social equalizer in a game of Magic, ensuring that no lead is safe and every strategy is subject to the whims of fate. Prepare for a long resolution process as every artifact, creature, and enchantment finds a new home.

What It Does

Scrambleverse targets every single nonland permanent on the battlefield. This includes tokens, planeswalkers, artifacts, and enchantments. For each of these objects, you must randomly determine a new controller among all players in the game. It doesn't matter who originally cast the spell or who currently owns the permanents; everyone is an eligible recipient in this chaotic lottery.

Step-by-Step Resolution

When Scrambleverse resolves, first identify all nonland permanents. For each one, use a random method like a die roll to pick a player. Once every permanent has an assigned player, the control-change effects happen simultaneously. Finally, every single nonland permanent involved in the process is untapped, regardless of whether it actually changed controllers or stayed with its original owner.

Common Mistakes

A frequent error is trying to respond to the results of the randomization. Once Scrambleverse begins resolving, no player can take any actions, such as activating abilities or casting spells, until the entire process is complete. Another mistake is forgetting that lands are excluded; your mana base remains safely under your control throughout the chaos.

When to Play It

This spell is best utilized when you are significantly behind on board presence. Since it untaps everything it touches, it can provide you with a fresh army ready to block or attack. It is also an effective way to strip opponents of powerful static effects or combo pieces that you otherwise couldn't interact with.

Interaction examples

Surviving the Aftermath

If you resolve Scrambleverse and end up with a dangerous board state controlled by your opponents, you can follow up with Blasphemous Act. Since Scrambleverse untaps all the creatures, your opponents might have been ready to attack you on their turns, but the mass damage from Blasphemous Act will clear the board of those newly redistributed threats.

Resetting the Board

Scrambleverse redistributes colored and colorless nonland permanents alike. If the randomization results in your opponents gaining control of your most powerful colored permanents, you can cast All Is Dust afterward. This forces every player to sacrifice those colored permanents, potentially leaving you in a dominant position if you happened to win control of colorless Eldrazi or artifacts during the Scrambleverse resolution.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Scrambleverse

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    All of the control-change effects happen at the same time.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduel
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