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Scurry of SquirrelsHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The List· October 19, 2026
Carte Magic Scurry of Squirrels

Scurry of Squirrels is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.

Complete guide

Scurry of Squirrels is a frantic addition to any green deck, bringing the chaos of multiple Squirrel tokens to your combat phase. Thanks to its unique double-myriad ability, you can quickly overwhelm your opponents and spread +1/+1 counters across your board. This creature turns a single attack into a swarm that demands immediate answers.

Twice the Myriad, Twice the Fun

Scurry of Squirrels features two instances of the myriad keyword. When it attacks, both abilities trigger separately. For each opponent other than the one you are currently attacking, you have the option to create a token copy that is tapped and attacking them or a planeswalker they control. Because the ability is listed twice, you will repeat this process, potentially creating two tokens for every extra opponent in the game. These tokens are exiled at the end of the combat phase.

Resolving the Combat Swarm

When you declare Scurry of Squirrels as an attacker, place both myriad triggers on the stack. As each trigger resolves, you decide for each eligible opponent if you want a token. The tokens enter the battlefield already attacking; they do not trigger 'whenever a creature attacks' abilities, meaning the tokens themselves won't create even more Squirrels. After the tokens deal combat damage, their individual abilities trigger, allowing you to place +1/+1 counters on target creatures you control.

Common Pitfalls to Avoid

A common mistake is assuming the tokens copy any counters or Auras currently on the original Scurry of Squirrels. Myriad only copies the base card as printed. Additionally, in a two-player game (1v1), myriad does nothing because there are no 'other' opponents. Remember that the tokens are exiled during the 'End of Combat' step, so you cannot keep them around for your next turn unless you have a specific effect to stop the exile trigger.

When to Unleash the Horde

This card is most effective when you have multiple creatures that benefit from +1/+1 counters or when your opponents have left themselves open to chip damage. Since the tokens trigger their own damage ability, a single attack in a four-player game can result in up to five +1/+1 counters being distributed—one from the original and two from each set of myriad tokens hitting your other two opponents.

Interaction examples

The Squirrel Multiplier

In a four-player game, you attack Player A with Scurry of Squirrels. Two myriad triggers go on the stack. The first resolves, creating one token attacking Player B and one attacking Player C. The second resolves, creating another token attacking Player B and another attacking Player C. You now have five Squirrels attacking in total.

Boosting the Team

After your Scurry of Squirrels and its myriad tokens deal damage to various players, each one that dealt damage triggers its ability. You can target your Sakura-Tribe Elder with these triggers to pile multiple +1/+1 counters onto it, making your utility creature a significant threat before you choose to sacrifice it later.

Copying the Basics

If your original Scurry of Squirrels has three +1/+1 counters on it, and you generate tokens using the Copy card to represent them, those tokens enter with zero counters. They only copy the base power, toughness, and abilities of the original Squirrel Scout.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Scurry of Squirrels

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking, the controller of the planeswalker it was attacking, or the protector of the battle it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the appropriate player based on who or what the creature was last attacking.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the defending player is your only opponent, no tokens are put onto the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it's attacking a planeswalker, you choose which one. You can't have any of the tokens attack a battle.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Although the tokens enter attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The tokens created by a single instance of myriad all enter at the same time.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

    Card named in this ruling

  7. #7· Wizards of the Coast

    Any "enters" abilities of the copied creature will trigger when the tokens enter. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied creature will also work.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an instance of myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

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