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ScuttlemuttHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Jumpstart· July 17, 2020
Carte Magic Scuttlemutt

Scuttlemutt is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

How it works : Scuttlemutt

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Horobi, Death's Wail
+Thornbite Staff
+Scuttlemutt
#1

Horobi, Death's Wail + Thornbite Staff + Scuttlemutt

Destroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
  1. 1Activate Scuttlemutt's second ability by tapping it, targeting any creature.
  2. 2Horobi triggers, destroying that creature.
  3. 3When the creature dies, Scuttlemutt triggers, untapping itself.
  4. 4Repeat.
  5. 5You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
Seedcradle Witch
+Bloom Tender
+Scuttlemutt
#2

Seedcradle Witch + Bloom Tender + Scuttlemutt

Infinite black manaInfinite blue manaInfinitely large creature until end of turnInfinite red mana
  1. 1Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
  2. 2Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}.
  3. 3Activate Seedcradle Witch by paying {2}{W}{G}, giving Bloom Tender +3/+3 until end of turn and untapping it.
  4. 4Repeat from step 2.
Seedcradle Witch
+Faeburrow Elder
+Scuttlemutt
#3

Seedcradle Witch + Faeburrow Elder + Scuttlemutt

Infinite black manaInfinite blue manaInfinitely large creature until end of turnInfinite red mana
  1. 1Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
  2. 2Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
  3. 3Activate Seedcradle Witch by paying {2}{W}{G}, giving Faeburrow Elder +3/+3 until end of turn and untapping it.
  4. 4Repeat from step 2.
Kiki-Jiki, Mirror Breaker
+Norritt
+Scuttlemutt
#4

Kiki-Jiki, Mirror Breaker + Norritt + Scuttlemutt

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Tap Scuttlemutt to make Kiki-Jiki every color.
  2. 2Tap Kiki-Jiki to make a copy of Norritt.
  3. 3Tap the copy to untap Kiki-Jiki.
  4. 4Repeat.
Kiki-Jiki, Mirror Breaker
+Norritt
+Scuttlemutt
+To Arms!
#5

Kiki-Jiki, Mirror Breaker + Norritt + Scuttlemutt + To Arms!

Infinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Tap Scuttlemutt to make Kiki-Jiki every color.
  2. 2Tap Kiki-Jiki to make a copy of Norritt.
  3. 3Tap the copy to untap Kiki-Jiki.
  4. 4Repeat.
  5. 5Cast To Arms! untapping all your creatures.
03

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduelpredhtlr
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Meta decks with Scuttlemutt

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Official source