Scuttlemutt is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
How it works : Scuttlemutt
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
No other card is named in this ruling.
- #2· Wizards of the Coast
The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
No other card is named in this ruling.
- #3· Wizards of the Coast
In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Horobi, Death's Wail + Thornbite Staff + Scuttlemutt
- 1Activate Scuttlemutt's second ability by tapping it, targeting any creature.
- 2Horobi triggers, destroying that creature.
- 3When the creature dies, Scuttlemutt triggers, untapping itself.
- 4Repeat.
- 5You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
Seedcradle Witch + Bloom Tender + Scuttlemutt
- 1Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
- 2Activate Bloom Tender by tapping it, adding
.
- 3Activate Seedcradle Witch by paying
, giving Bloom Tender +3/+3 until end of turn and untapping it.
- 4Repeat from step 2.
Seedcradle Witch + Faeburrow Elder + Scuttlemutt
- 1Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
- 2Activate Faeburrow Elder by tapping it, adding
.
- 3Activate Seedcradle Witch by paying
, giving Faeburrow Elder +3/+3 until end of turn and untapping it.
- 4Repeat from step 2.
Kiki-Jiki, Mirror Breaker + Norritt + Scuttlemutt
- 1Tap Scuttlemutt to make Kiki-Jiki every color.
- 2Tap Kiki-Jiki to make a copy of Norritt.
- 3Tap the copy to untap Kiki-Jiki.
- 4Repeat.
Kiki-Jiki, Mirror Breaker + Norritt + Scuttlemutt + To Arms!
- 1Tap Scuttlemutt to make Kiki-Jiki every color.
- 2Tap Kiki-Jiki to make a copy of Norritt.
- 3Tap the copy to untap Kiki-Jiki.
- 4Repeat.
- 5Cast To Arms! untapping all your creatures.
Legal formats
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Meta decks with Scuttlemutt
No archived Top 8 deck with this card yet.












